happy to be back
#6
Quote:The ruleset (MS vs. Lynx) is typically determined by a .DAC file, not the .DAT file (which contains the level set). Open a plain text editor (such as Notepad), then type the following:

file=x.dat

ruleset=lynx

Where "x" is the name of the .DAT file. Then save the file in Tile World's "sets" folder (the .DAT file goes in the "data" folder) with the extension .DAC.

If the .DAT file is placed in the "sets" folder, however, TW will still see the file, but only lets you play it in one ruleset (unless you make multiple copies of it in that folder). There's a way to designate the Lynx ruleset in the .DAT file, but i don't remember the details. Something to do with the first byte in the file....

http://chipschalleng...ia.com/wiki/DAC

http://cczone.invisi...-for-tws-files/

As for the graphics, you'll have to ask Flareon.


I'll explain in a bit more detail as well:

For Tile World to play a set in lynx, you have to make a .dac file for it.

I'll use CHIPS.dat as an example. Tile World uses .dat or .ccl files in the "data" folder for level data, and .dac files in the "sets" folder to tell the game how to use the sets in the "data" folder. Placing sets directly into the "sets" folder works, but is not optimal because you cannot use a .dac file with that set then. This is not good because the game defaults to MS play, which is fine if it's an ms only set but is a real spanner in the works if you want to play in lynx.

Now that you understand the rules of this little game, I can explain how to play it.

In my "data" folder in the Tile World directory I have the CHIPS.dat file. This is the .dat or .ccl file that contains the levels themselves, but that's not playable on its own here.

In the "sets" folder, also in the Tile World directory I have two more files, "cc_ms.dac" and "cc_lynx.dac", and tile world uses these for the rulesets. There is one problem, and that is that you have to make these manually.

Create a new text ".txt" file, name it "cc_ms". Make sure you have file extensions shown and editable, this may require administrator privileges.

Open this with a text editor, such as notepad. This file will then contain three lines, which I will break down in more detail in a moment.

file=chips.dat

lastlevel=144

ruleset=ms

The first line, "file=chips.dat" tells Tile World what data file this .dac will be talking about.

The second line, "lastlevel=144" tells the game to give you the "win" screen at level 144. This doesn't mean the set actually ends here, just that the win screen will show.

Finally, the third line, "ruleset=ms" tells Tile World what ruleset to play this level in.

Once you have those, save the file and change the extension from .txt to .dac

If done correctly and all goes well, the set is now playable in MS. But you want lynx! Well, it's easy from here.

Make another text file in the "sets" folder again, this time named "cc_lynx". For the contents, use the same "file=chips.dat", and "lastlevel=144" but instead of "ruleset=ms" use "ruleset=lynx".

It will look like this:

file=chips.dat

lastlevel=144

ruleset=lynx

Save and change the extension on this one to .dac as well.

You can now play "chips.dat" in Lynx or MS, and the set will be shown with both options available in Tile World's set selection menu*.

*I hesitate to call it a menu, because a menu implies options to change.

To do this with your own set, simply do everything you did there above but use your set's file name, such as "mobius.dat" or "mobus.ccl" instead of "chips.dat" and name the files "mobius_ms" or "mobius_lynx", or, something else that will satisfy you. The file names can be nearly anything you want as long as they are consistent.
Quote:You tested your own land mine. It worked!
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Messages In This Thread
happy to be back - by mobius - 14-Jan-2013, 5:14 PM
happy to be back - by rockdet - 15-Jan-2013, 1:00 AM
happy to be back - by Flareon350 - 15-Jan-2013, 2:34 PM
happy to be back - by mobius - 17-Jan-2013, 4:02 PM
happy to be back - by random 8 - 17-Jan-2013, 4:40 PM
happy to be back - by Lessinath - 17-Jan-2013, 4:55 PM
happy to be back - by random 8 - 17-Jan-2013, 6:00 PM
happy to be back - by Lessinath - 17-Jan-2013, 6:06 PM
happy to be back - by Flareon350 - 17-Jan-2013, 6:31 PM
happy to be back - by random 8 - 17-Jan-2013, 6:35 PM
happy to be back - by Flareon350 - 17-Jan-2013, 6:46 PM
happy to be back - by jblewis - 17-Feb-2013, 11:30 AM

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