21-Feb-2013, 6:59 PM
Quote:I think a non linear level would be better because it wouldn't stress the player as much. Plus having the freedom to do whatever you want first is a lot better in my opinion. Linear levels are okay too I guess since that's usually my style in level designing.
that's a good point about non-linearity. A level with multiple paths or solutions is always fun. that would be different from CC1.
why not have two levels? One linear and one non-linear... unless you're pressed for level space which you probably are.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski