Your Favorite "Tutorial Review" Level
#8
Quote:I think a non linear level would be better because it wouldn't stress the player as much. Plus having the freedom to do whatever you want first is a lot better in my opinion. Linear levels are okay too I guess since that's usually my style in level designing.


that's a good point about non-linearity. A level with multiple paths or solutions is always fun. that would be different from CC1.

why not have two levels? One linear and one non-linear... unless you're pressed for level space which you probably are.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels

"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski


Messages In This Thread
Your Favorite "Tutorial Review" Level - by jblewis - 19-Feb-2013, 12:39 PM
Your Favorite "Tutorial Review" Level - by mobius - 20-Feb-2013, 7:25 PM
Your Favorite "Tutorial Review" Level - by mobius - 21-Feb-2013, 6:59 PM
Your Favorite "Tutorial Review" Level - by M11k4 - 01-Mar-2013, 2:17 AM
Your Favorite "Tutorial Review" Level - by jblewis - 01-Mar-2013, 10:50 AM
Your Favorite "Tutorial Review" Level - by jblewis - 09-Mar-2013, 11:34 PM

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