15-Mar-2013, 4:15 PM
thank you for such detailed feedback!
I agree my first level is way too hard. Coming up with a way of making it easier was tough, but I did sort of rush it, so I’ll likely be making big changes to it.
Tezcatlipolca, Dead End chip were sort of remakes of puzzles from two other games and I don’t think they translated too well.
I didn’t know that ekakin was an actual word. Kutu of Ekakin is a title from another game “Jewels of the Oracle”. A few of my other titles are as well. Path to Mahima and Utsavah, and Memory of Bandahm
on 6; yes, you can put the blocks back to re-trap the fireballs.
on 35 that is just a pretty stupid mistake on my part.
It makes me really mad that I made a mistake on the directions for 38, I took a lot of time to make sure I got everything right. But I did have to make minor changes to it later and I think that’s when I messed it up.
not sure when I’ll get around to doing more with this. If they are community events or contests, I’m okay with either fixing up some of these or making new levels. I still have ideas.
I agree my first level is way too hard. Coming up with a way of making it easier was tough, but I did sort of rush it, so I’ll likely be making big changes to it.
Tezcatlipolca, Dead End chip were sort of remakes of puzzles from two other games and I don’t think they translated too well.
I didn’t know that ekakin was an actual word. Kutu of Ekakin is a title from another game “Jewels of the Oracle”. A few of my other titles are as well. Path to Mahima and Utsavah, and Memory of Bandahm
on 6; yes, you can put the blocks back to re-trap the fireballs.
on 35 that is just a pretty stupid mistake on my part.
It makes me really mad that I made a mistake on the directions for 38, I took a lot of time to make sure I got everything right. But I did have to make minor changes to it later and I think that’s when I messed it up.
not sure when I’ll get around to doing more with this. If they are community events or contests, I’m okay with either fixing up some of these or making new levels. I still have ideas.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski