Thank you so much for putting this up, J. B. and all other staff members who helped work on this. I'm glad to see so many of my levels in the running.
Just so you know, I updated Pit of 100 Tiles to fix the lack of a chip count in Level 43 (Checkmate?). Unfortunately, I don't think I can fix either of the problems in 41 or 79 without fundamentally altering the levels, so if those issues are real deal-breakers, go ahead and move those levels to the blacklist. (I noticed the issues during my initial testing, but I tried to help Lynx players in 79 by putting those chips near the teleport so they could stop and look for incoming monsters before proceeding. Also, I couldn't find a way to fix 41, and left the "bust" in because I considered grabbing the chip with perfect timing to be much harder than solving the puzzles in the northeast. Though since the "bust" is required for an optimal time, I can see why having the level in an official set would cause problems.)
I'm kind of sad to see Outwit and Palace of the Pentablock Trials in the blacklist, but can understand why they are there. Also, I'm not entirely sure why "x times 2 to the n" is there. The note said it's too strict in Lynx, but I tested and got through the level with 43 seconds to spare. Part of the level's challenge lies in examining the ball clocks and deciding what order to start them in. In the best order, the west ball clock should be started second-to-last. On second thought, maybe 43 seconds to spare is a bit too tight for new players, or even experienced players who have never seen the level before...if you feel that is the case, leave it on the blacklist.
However, one level I would really like to nominate for the whitelist is Josh Lee's "Duplex". It does have more blocks than you will ever need, but still, it's not trivial to solve, it takes strategy to deal with the monsters, the level design is unique, and it's just plain fun to be able to use blocks however you like without worrying much about running out. It was one of my favorites in JCCLP, and I think it's one of the best examples of a casual level done right.
Just so you know, I updated Pit of 100 Tiles to fix the lack of a chip count in Level 43 (Checkmate?). Unfortunately, I don't think I can fix either of the problems in 41 or 79 without fundamentally altering the levels, so if those issues are real deal-breakers, go ahead and move those levels to the blacklist. (I noticed the issues during my initial testing, but I tried to help Lynx players in 79 by putting those chips near the teleport so they could stop and look for incoming monsters before proceeding. Also, I couldn't find a way to fix 41, and left the "bust" in because I considered grabbing the chip with perfect timing to be much harder than solving the puzzles in the northeast. Though since the "bust" is required for an optimal time, I can see why having the level in an official set would cause problems.)
I'm kind of sad to see Outwit and Palace of the Pentablock Trials in the blacklist, but can understand why they are there. Also, I'm not entirely sure why "x times 2 to the n" is there. The note said it's too strict in Lynx, but I tested and got through the level with 43 seconds to spare. Part of the level's challenge lies in examining the ball clocks and deciding what order to start them in. In the best order, the west ball clock should be started second-to-last. On second thought, maybe 43 seconds to spare is a bit too tight for new players, or even experienced players who have never seen the level before...if you feel that is the case, leave it on the blacklist.
However, one level I would really like to nominate for the whitelist is Josh Lee's "Duplex". It does have more blocks than you will ever need, but still, it's not trivial to solve, it takes strategy to deal with the monsters, the level design is unique, and it's just plain fun to be able to use blocks however you like without worrying much about running out. It was one of my favorites in JCCLP, and I think it's one of the best examples of a casual level done right.