A few things:
- Thank you so much for the response so far! The participation has been very encouraging and reassuring.
- I've gone ahead and updated my initial post with the nominations thus far as an addendum at the bottom.
- "Caveat Emptor" wasn't blacklisted because of the letters; otherwise, it would've been in the "ineligible" list. I assumed it wasn't a cypher level because each line was five letters each. The "credits/text" distinction was more for levels that had really random, readable messages that would have been out of place or "off-topic" in a CCLP. Discreet messages like the one in "Use the Fish" or random letters like these seem to be wouldn't warrant an automatic disqualification on those grounds, and neither would gameplay-related messages like the ones spelled out with chips in CC1's "Playhouse" or "Balls O Fire." So I'll go ahead and list The Architect's endorsement of this level as a nomination.
- I apologize for the lack of updates on ArchieP1. It was one of the first sets tested, and I had completely forgot to update the entries for the levels that Archie had addressed when I brought forward the issues mentioned in the spreadsheet to him in the set's thread here. I will be sure to move #106, #112, and #135 to the whitelist during the mass migration following this phase.
- Some of the responses I've heard since releasing these lists is that blacklisting seemed to indicate that we didn't like any of those levels. Please take heart - because that's not entirely true! Personally, there were a lot of levels on the blacklist that I enjoyed a lot. My approach was to play the levels with the mindset of a beginner and evaluate them on multiple criteria, which enjoyed general enjoyability, design quality, and beginner accessibility. Sometimes, a level wouldn't quite make the cut on one of those criteria, and I would need to bear this in mind, especially if it was beginner accessibility. We won't have to worry so much about that for CCLP4, so keep those levels that are more for the veteran crowd near!
- On "x times 2 to the n": After playing through this level a few times (in Lynx, that is), my deduction was that the first "ball clock" I started would ultimately be the one that would determine how long I had to solve the level. I was able to complete it with the east, south, and north clocks activated first, but it was impossible to solve the level in Lynx with the west one activated first.
- How much more time do you need to look over the lists and make nominations? For designers - how much time do you need to make the changes to your levels on the limbo list, providing you want to see them on the whitelist? I'm hoping we can move on to voting fairly soon, so please let me know!
Thanks again, everyone!
- Thank you so much for the response so far! The participation has been very encouraging and reassuring.
- I've gone ahead and updated my initial post with the nominations thus far as an addendum at the bottom.
- "Caveat Emptor" wasn't blacklisted because of the letters; otherwise, it would've been in the "ineligible" list. I assumed it wasn't a cypher level because each line was five letters each. The "credits/text" distinction was more for levels that had really random, readable messages that would have been out of place or "off-topic" in a CCLP. Discreet messages like the one in "Use the Fish" or random letters like these seem to be wouldn't warrant an automatic disqualification on those grounds, and neither would gameplay-related messages like the ones spelled out with chips in CC1's "Playhouse" or "Balls O Fire." So I'll go ahead and list The Architect's endorsement of this level as a nomination.
- I apologize for the lack of updates on ArchieP1. It was one of the first sets tested, and I had completely forgot to update the entries for the levels that Archie had addressed when I brought forward the issues mentioned in the spreadsheet to him in the set's thread here. I will be sure to move #106, #112, and #135 to the whitelist during the mass migration following this phase.
- Some of the responses I've heard since releasing these lists is that blacklisting seemed to indicate that we didn't like any of those levels. Please take heart - because that's not entirely true! Personally, there were a lot of levels on the blacklist that I enjoyed a lot. My approach was to play the levels with the mindset of a beginner and evaluate them on multiple criteria, which enjoyed general enjoyability, design quality, and beginner accessibility. Sometimes, a level wouldn't quite make the cut on one of those criteria, and I would need to bear this in mind, especially if it was beginner accessibility. We won't have to worry so much about that for CCLP4, so keep those levels that are more for the veteran crowd near!
- On "x times 2 to the n": After playing through this level a few times (in Lynx, that is), my deduction was that the first "ball clock" I started would ultimately be the one that would determine how long I had to solve the level. I was able to complete it with the east, south, and north clocks activated first, but it was impossible to solve the level in Lynx with the west one activated first.
- How much more time do you need to look over the lists and make nominations? For designers - how much time do you need to make the changes to your levels on the limbo list, providing you want to see them on the whitelist? I'm hoping we can move on to voting fairly soon, so please let me know!
Thanks again, everyone!