24-Jun-2013, 8:16 PM
Here's my thoughts on Shampoo in its entirety as well:
Shampoo#1 (Free, Free, Set them Free): Do not like this kind of level.
Shampoo#2 (Flame War): Fun!
Shampoo#3 (Mix'n'Match): Good ELEMENTARY-clone
Shampoo#4 (Taking Tooth Castle): My own level. I give it 1/5, which might be a little harsh, but I can't really say I would appreciate the tiresomeness of it if I were not familiar with it already.
Shampoo#5 (Transylvania): Too simplistic?
Shampoo#6 (Do The Trick): Really liked this one. It's a "do things in the right order this time" kind of replay level, but it doesn't wear out its welcome.
Shampoo#7 (Rat Race): Tricky but a lot of fun. 5/5 from me for this one.
Shampoo#8 (Follow the Leader): I hated this kind of level in CC1 and I don't want to see it in CCLP1.
Shampoo#9 (Green Clear): Good toggle-door puzzle
Shampoo#10 (Everyone in Hurry): Annoying dodging, time limit
Shampoo#11 (Quark): Meh.
Shampoo#12 (Cineworld): Busted? What is the flippers supposed to be for? Nice theme I guess, but not that exciting of a level in general.
Shampoo#13 (Break into Fireball Lab): Not super-hard
Shampoo#14 (Fleep): Nope
Shampoo#15 (Metal Harbor): Good puzzle; good for late game. I was the one who nominated this for inclusion in the whitelist, and I think it deserves to be a later level
Shampoo#16 (Meddling Monsters): Good tutorial, but possibly too simple
Shampoo#17 (Bepis): I'll forgive the author his/her youthly indiscretions in designing this level.
Shampoo#18 (Half-and-Half): Decent idea, but the DOUBLEMAZE concept has been done better
Shampoo#19 (Between): Why are there so many of these glider+fireballs-moving-in-circles dodging levels...
Shampoo#20 (Beats): My own level. I'm not sure it's super fun (maybe too simplistic?) but it uses a concept that I don't see that often. It's easy enough that a novice could reasonably get it.
Shampoo#21 (Impenetrable): Like VANISHING ACT but somewhat less of a righteous pain in the ass
Shampoo#22 (Artifacts): It was okay, but I died a *lot*
Shampoo#23 (Rejected): Short, amusing, but a little annoying.
Shampoo#24 (Two Mazes for the Price of One): A short-n-easy DOUBLE MAZE clone, pretty decent
Shampoo#25 (Teamwork): My own level. Dodgy aesthetics aside, I feel really good about this level. It was one of the first five levels I ever made.
Shampoo#26 (Push Blocks): Turgid, tedious, at least it wasn't easily-cookable, because I doubt I'd want to play this one a second time.
Shampoo#27 (Magic Box): Requires planning, but is a lot of fun to plan. I feel like it was like TELENET from CC1. Wouldn't change a thing for this one.
Shampoo#28 (Chip Suey): Great ELEMENTARY clone. If we have a level serving as ELEMENTARY this would be a strong contender.
Shampoo#29 (Untitled): Decent.
Shampoo#30 (Tesla Coil Part A): Meh.
Shampoo#31 (Booster Shots): Very fun.
Shampoo#32 (Shift): Meh
Shampoo#33 (Corral): Great! A blob level I don't despise!
Shampoo#34 (Out of the Frying Pan): Too confusing, way too confusing
Shampoo#35 (Rollercoaster Ride): Decent. Surprisingly easy
Shampoo#36 (Hint): Tricky but okay
Shampoo#37 (Amphibia): A decent specimen in the genre of glider-dodging chip-grabbers.
Shampoo#38 (Assorted Cookies): Too many "gotcha!" moments for my taste. There are way too many times where you needed to restart just because you needed to do something unexpected and missed your chance.
Shampoo#39 (Fwackoom): Boring
Shampoo#40 (Totally Inappropriate): Totally inappropriate for CCLP1.
Shampoo#41 (Rock Band): Okay
Shampoo#42 (Detonation Station): Fun, but kinda short.
Shampoo#43 (Chip Mania): Boring.
Shampoo#44 (First Encounter): Okay tutorial.
Shampoo#45 (Fireballs, Gliders, Dirt, and Gravel): Okay tutorial
Shampoo#46 (Mining for Gold Keys): Great level! 5/5
Shampoo#47 (Chip's Delivery Service): A very fun level.
Shampoo#48 (Key Doors II): Tricky. A good key accounting level though.
Shampoo#49 (Relic 2): Good teeth dodging
Shampoo#50 (Stayin' Alive): Didn't get anything out of this one.
Shampoo#1 (Free, Free, Set them Free): Do not like this kind of level.
Shampoo#2 (Flame War): Fun!
Shampoo#3 (Mix'n'Match): Good ELEMENTARY-clone
Shampoo#4 (Taking Tooth Castle): My own level. I give it 1/5, which might be a little harsh, but I can't really say I would appreciate the tiresomeness of it if I were not familiar with it already.
Shampoo#5 (Transylvania): Too simplistic?
Shampoo#6 (Do The Trick): Really liked this one. It's a "do things in the right order this time" kind of replay level, but it doesn't wear out its welcome.
Shampoo#7 (Rat Race): Tricky but a lot of fun. 5/5 from me for this one.
Shampoo#8 (Follow the Leader): I hated this kind of level in CC1 and I don't want to see it in CCLP1.
Shampoo#9 (Green Clear): Good toggle-door puzzle
Shampoo#10 (Everyone in Hurry): Annoying dodging, time limit
Shampoo#11 (Quark): Meh.
Shampoo#12 (Cineworld): Busted? What is the flippers supposed to be for? Nice theme I guess, but not that exciting of a level in general.
Shampoo#13 (Break into Fireball Lab): Not super-hard
Shampoo#14 (Fleep): Nope
Shampoo#15 (Metal Harbor): Good puzzle; good for late game. I was the one who nominated this for inclusion in the whitelist, and I think it deserves to be a later level
Shampoo#16 (Meddling Monsters): Good tutorial, but possibly too simple
Shampoo#17 (Bepis): I'll forgive the author his/her youthly indiscretions in designing this level.
Shampoo#18 (Half-and-Half): Decent idea, but the DOUBLEMAZE concept has been done better
Shampoo#19 (Between): Why are there so many of these glider+fireballs-moving-in-circles dodging levels...
Shampoo#20 (Beats): My own level. I'm not sure it's super fun (maybe too simplistic?) but it uses a concept that I don't see that often. It's easy enough that a novice could reasonably get it.
Shampoo#21 (Impenetrable): Like VANISHING ACT but somewhat less of a righteous pain in the ass
Shampoo#22 (Artifacts): It was okay, but I died a *lot*
Shampoo#23 (Rejected): Short, amusing, but a little annoying.
Shampoo#24 (Two Mazes for the Price of One): A short-n-easy DOUBLE MAZE clone, pretty decent
Shampoo#25 (Teamwork): My own level. Dodgy aesthetics aside, I feel really good about this level. It was one of the first five levels I ever made.
Shampoo#26 (Push Blocks): Turgid, tedious, at least it wasn't easily-cookable, because I doubt I'd want to play this one a second time.
Shampoo#27 (Magic Box): Requires planning, but is a lot of fun to plan. I feel like it was like TELENET from CC1. Wouldn't change a thing for this one.
Shampoo#28 (Chip Suey): Great ELEMENTARY clone. If we have a level serving as ELEMENTARY this would be a strong contender.
Shampoo#29 (Untitled): Decent.
Shampoo#30 (Tesla Coil Part A): Meh.
Shampoo#31 (Booster Shots): Very fun.
Shampoo#32 (Shift): Meh
Shampoo#33 (Corral): Great! A blob level I don't despise!
Shampoo#34 (Out of the Frying Pan): Too confusing, way too confusing
Shampoo#35 (Rollercoaster Ride): Decent. Surprisingly easy
Shampoo#36 (Hint): Tricky but okay
Shampoo#37 (Amphibia): A decent specimen in the genre of glider-dodging chip-grabbers.
Shampoo#38 (Assorted Cookies): Too many "gotcha!" moments for my taste. There are way too many times where you needed to restart just because you needed to do something unexpected and missed your chance.
Shampoo#39 (Fwackoom): Boring
Shampoo#40 (Totally Inappropriate): Totally inappropriate for CCLP1.
Shampoo#41 (Rock Band): Okay
Shampoo#42 (Detonation Station): Fun, but kinda short.
Shampoo#43 (Chip Mania): Boring.
Shampoo#44 (First Encounter): Okay tutorial.
Shampoo#45 (Fireballs, Gliders, Dirt, and Gravel): Okay tutorial
Shampoo#46 (Mining for Gold Keys): Great level! 5/5
Shampoo#47 (Chip's Delivery Service): A very fun level.
Shampoo#48 (Key Doors II): Tricky. A good key accounting level though.
Shampoo#49 (Relic 2): Good teeth dodging
Shampoo#50 (Stayin' Alive): Didn't get anything out of this one.