24-Jun-2013, 8:30 PM
okay, the first two are really beautiful puzzles, as they are small and simple but quite hard.
Ablockalypse seems a lot of fun, even though it's long and lot of block pushing. It's done in a fun way I think, with the four sections, which are also quite challenging. That's basically all the farther I've got but I did look at Subterfuge and I like the symmetrical layout.
These are good ideas in any case![Thumbs up Thumbs up](https://forum.bitbusters.club/images/discord/thumbs_up.png)
I should've asked before but: do any of your levels use glitches?
I haven't solved any yet but I also have had very little time. But I'm definitely determined to solve at least the first two.
Ablockalypse seems a lot of fun, even though it's long and lot of block pushing. It's done in a fun way I think, with the four sections, which are also quite challenging. That's basically all the farther I've got but I did look at Subterfuge and I like the symmetrical layout.
These are good ideas in any case
![Thumbs up Thumbs up](https://forum.bitbusters.club/images/discord/thumbs_up.png)
I should've asked before but: do any of your levels use glitches?
I haven't solved any yet but I also have had very little time. But I'm definitely determined to solve at least the first two.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski