27-Aug-2013, 3:16 PM
I think levels like Flareon would best be either a mosiac-only (not meant to be solved) or just mostly for designing purposes but still solvable.
Rotation I would accept as CCLP material considering it is more puzzle-based with its own CC-related puzzles in the corners, but the puzzle/inspiration that Riven gave it still has an effect on part of the level (the center with the rotating traps). However, Flareon takes up the entire level space as a much larger reference, and that's more of a reason to look at it zoomed out in an editor or viewer than to be played and viewed partially while moving around in a 9x9 POV.
Rotation I would accept as CCLP material considering it is more puzzle-based with its own CC-related puzzles in the corners, but the puzzle/inspiration that Riven gave it still has an effect on part of the level (the center with the rotating traps). However, Flareon takes up the entire level space as a much larger reference, and that's more of a reason to look at it zoomed out in an editor or viewer than to be played and viewed partially while moving around in a 9x9 POV.