Quote:My vote of 4 on #24 "Chip Away" is conditioned on the long ice slide at the beginning being removed (e.g., put Chip at the end of it and block it off so it can't be entered).
I would have to agree with this.
railway has a few inconsistencies in Lynx/MS, because of sliding and tank mechanics.
Prophecy has glider/fire inconsistencies although I don't know the intended solution so not sure if this matters.
I found item swapping on islands a good, short, puzzling level.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski