02-Sep-2013, 11:41 PM
(This post was last modified: 02-Sep-2013, 11:45 PM by IceyLava108.)
Using a bug to clog up a force floor path (using a fire tile) designated for fireballs to pass through the fire to stop the flow of fireballs (i.e. so they stop hitting tank buttons after the entire path clogs up with fireballs)
Example - ZK2 level 65
There's also a mechanic that, however, Chip is involved in, requiring that a water tile is made dirt by a block to stop the flow of monsters on that force floor path -- therefore it operates the same way as above, but using Chip to push a block instead of opening a door or removing a tile etc. to allow a monster to clog the path
(the second method is in my upcoming set)
Example - ZK2 level 65
There's also a mechanic that, however, Chip is involved in, requiring that a water tile is made dirt by a block to stop the flow of monsters on that force floor path -- therefore it operates the same way as above, but using Chip to push a block instead of opening a door or removing a tile etc. to allow a monster to clog the path
(the second method is in my upcoming set)