18-Sep-2013, 9:24 PM
Some thoughts:
Level 11: Puzzled Blocks - I love this level. But maybe the hint could be worded a little simpler.
Level 16: Save the Bug! - Although this is a concept that shouldn't be dragged on for too long, I feel this was a little short. Not much of a level if you only have to save the bug 3 times. A few more interesting twists with it would've changed my vote.
Level 19: The Palm Islands, Dubai - So wait -- none of the chips were needed? I just had to build down to the ice when I had the skates in order to get the flippers and it was over... All the levels with really long hints like this (I'm assuming Thinker's?) at this point I'm just solving for fun. None seem well suited for CCLP1. Most of them puzzle me for a really long time, they're so complicated. Loved Aboriginal though.
Level 25: Shoe Shopping - I love this level. But a little too much of a thinking puzzle for CCLP1, I think.
Level 37: Peek-A-Boo - I've always been confused about the intentions of this level when it comes to Lynx compatibility. In Microsoft, in the bottom portion of the level, you can put the teeth on the trap buttons one by one by stepping on then off the open trap. In Lynx, of course, this wouldn't work because you would slide through and get stuck in the next trap. I came up with a solution that would work in Lynx by taking two teeth at one time for the top three traps, having one already done. The problem is that this is significantly more difficult. Also, I just noticed that all the chips are required and, at least in my version of ArchieP1, there are only 8 required.
Level 38: Descending Ceiling - Perfect for CCLP1.
Level 46: The Longest Track - I know there are issues with this level. But let's say the level works as intended; it's not much of a challenge to explode the last bomb to get to the extra exit. Once you have the fire boots, you can control the fireball cloner yourself, press the toggle, and wait for the bomb to explode. I prefer the original version, where the fireballs blow up the bombs to the key.
Level 50: Backyard - I know how much of a pain this one is for Lynx. It's not all that much better for MS.
Level 11: Puzzled Blocks - I love this level. But maybe the hint could be worded a little simpler.
Level 16: Save the Bug! - Although this is a concept that shouldn't be dragged on for too long, I feel this was a little short. Not much of a level if you only have to save the bug 3 times. A few more interesting twists with it would've changed my vote.
Level 19: The Palm Islands, Dubai - So wait -- none of the chips were needed? I just had to build down to the ice when I had the skates in order to get the flippers and it was over... All the levels with really long hints like this (I'm assuming Thinker's?) at this point I'm just solving for fun. None seem well suited for CCLP1. Most of them puzzle me for a really long time, they're so complicated. Loved Aboriginal though.
Level 25: Shoe Shopping - I love this level. But a little too much of a thinking puzzle for CCLP1, I think.
Level 37: Peek-A-Boo - I've always been confused about the intentions of this level when it comes to Lynx compatibility. In Microsoft, in the bottom portion of the level, you can put the teeth on the trap buttons one by one by stepping on then off the open trap. In Lynx, of course, this wouldn't work because you would slide through and get stuck in the next trap. I came up with a solution that would work in Lynx by taking two teeth at one time for the top three traps, having one already done. The problem is that this is significantly more difficult. Also, I just noticed that all the chips are required and, at least in my version of ArchieP1, there are only 8 required.
Level 38: Descending Ceiling - Perfect for CCLP1.
Level 46: The Longest Track - I know there are issues with this level. But let's say the level works as intended; it's not much of a challenge to explode the last bomb to get to the extra exit. Once you have the fire boots, you can control the fireball cloner yourself, press the toggle, and wait for the bomb to explode. I prefer the original version, where the fireballs blow up the bombs to the key.
Level 50: Backyard - I know how much of a pain this one is for Lynx. It's not all that much better for MS.
~Bowman