12-Jul-2013, 9:43 PM
This is the official discussion thread for CCLP1 voting's Asteroid Pack. Feel free to share your thoughts, opinions, and comments on the levels here!
Asteroid Pack - Discussion
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12-Jul-2013, 9:43 PM
This is the official discussion thread for CCLP1 voting's Asteroid Pack. Feel free to share your thoughts, opinions, and comments on the levels here!
14-Jul-2013, 1:16 AM
#11 - Choose Your Own Adventure: SW room unsolvable in Lynx?
15-Jul-2013, 6:51 AM
Yes, and that should be changed so that the block/thin wall is replaced with block/real blue wall.
Zommy (Richard Blaquière)
CLP1-fixed.dat - 40 levels CLP2.dat - 30 levels, incomplete RichardB1.dat (consisting exclusively of CLP1-fixed and CLP2 levels) - 58 levels, incomplete
06-Sep-2013, 12:37 PM
Icing could be a fun ice slide except that the time limit is extremely unfair for a beginner.
Logic: I liked it, but the trick to the mechanism wasn't totally clear and solving it seemed a little too easy not really requiring any thinking. Mathematical Blobs: Um... did they just copy/paste blobnet? Chip Joins Mensa Club: I don't get the clues at all. Can someone explain this? Follow Me: Might do good to put a hint a the beginning and explain how teeth work with horizontal/vertical spacing. Otherwise a solid level.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels "Not knowing how near the truth is, we seek it far away." -Hakwin Rinzai "Yeah, well, that's just, like, your opinion, man" -'The Dude' Lebowski
06-Sep-2013, 4:19 PM
Quote:Chip Joins Mensa Club: Follow the pattern shown in the first four "pictures" of each sequence to create the fifth.
#6 (Returned to Dust) - Very similar to CELLBLOCKED from CC1.
#13 (Toughie) - I appreciate it's a short level, so annoying sections are best put near the beginning, but the blob cloner room is just needlessly frustrating. #24 (Inner Circle) - I'm guessing this level is part of a set, since there are what seem like entirely separate levels around the outside and in the centre of the map. If so, this is a great touch. #25 (Icing) - Not a bad level, but could really do with a higher time limit. #30 (Teleporter Rooms) - An excellent display of challenge, variety and logic which I thoroughly enjoyed. The only thing I found annoying is that the up direction out of the teleporter at (14,5) can only be accessed before getting the green key - meaning you can't get the six chips in this area. With the number of teleport connections on the level, it can take a while to figure this out. #40 (Mathematical Blobs) - I shouldn't even need to explain why this shouldn't be in CCLP1 :/
CC1: 5,954,550 (completed)
--- CCLP1: 5,989,110 (completed) --- CCLP2: 5,936,410 (148 levels completed) --- CCLP3: 1,223,887 (a few levels completed) My levelset JRB_CCLP1.ccl
29-Dec-2013, 5:41 PM
8: Nice lesson level, but the teleports are not blue in TW.
9: This level is really nice, but too hard. More bombs would be required. 11: There are two levels with this title in the voting packs. 14: The title fits perfectly with the level. 32: 12 lessons? Isn't that a lot? 42: Nice lesson level. However, the tip would have to be rewritten. 48: The hint is awesome, especially with the teeth just above it! 49: Way too hard. And Trail Master from TCCLP is better than this one.
CC is awesome!
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2 CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4 My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net Good posts don't cost too much, yet many go unwritten. |
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