20-Oct-2013, 8:29 PM
I assume you mean optimizing as in getting better time. Because boosting and all those other glitches help in that don't they?
Glitches are always can often be good for the players but bad for the designers.
Lynx doesn't have a lot of these glitches thus the player has to follow the intended rules more or less. This is better for the designer because busts are harder to find.
Although, I could see somebody finding that lynx's movements could be more exact. Though I think each version is equally challenging to get used to if you are used to the other one.
Glitches are always can often be good for the players but bad for the designers.
Lynx doesn't have a lot of these glitches thus the player has to follow the intended rules more or less. This is better for the designer because busts are harder to find.
Although, I could see somebody finding that lynx's movements could be more exact. Though I think each version is equally challenging to get used to if you are used to the other one.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski