Poll: What ruleset is easier to optimize?
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MS
57.14%
8 57.14%
Lynx
28.57%
4 28.57%
Undecided
14.29%
2 14.29%
Total 14 vote(s) 100%
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What ruleset is easier to optimize?
#5
I find it odd that you use check boxes for the poll. Wouldn't radio buttons make more sense?

I don't usually optimize, but i can say that the answer depends in large part on the type of level being optimized (e.g. lots of boosting versus lots of precise waits), so it is difficult to say on average.


Quote:Though the movement takes place in 1/4 increments across each square, time is divided into far more segments than just four when making a move.

I'm not sure what you mean by this. Aren't the time divisions the same as the divisions in movement?
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Messages In This Thread
What ruleset is easier to optimize? - by mobius - 20-Oct-2013, 8:29 PM
What ruleset is easier to optimize? - by jblewis - 20-Oct-2013, 9:06 PM
What ruleset is easier to optimize? - by James - 20-Oct-2013, 9:38 PM
What ruleset is easier to optimize? - by random 8 - 21-Oct-2013, 1:57 AM
What ruleset is easier to optimize? - by M11k4 - 21-Oct-2013, 5:00 AM
What ruleset is easier to optimize? - by M11k4 - 24-Oct-2013, 2:53 AM
What ruleset is easier to optimize? - by daud - 07-Nov-2013, 4:19 AM

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