-design a "choose your own adventure" level that has at least 2 separate possible paths
-design a level that can be no larger than 8x8 grid
-somewhat similar to ideas already mentioned; a competition to "improve" the so-called bad levels of CC1 like On the rocks. Some type of rules will have to be agreed upon to dictate how much they can change the level. (obviously erasing everything and making a new level is not what i have in mind) For example; making on the rocks smaller would greatly improve it, but most likely not win the competition, against someone who added some new and interesting thing to the level.
this is an odd one that is best explained not designing a level, but as a player's challenge:
-solve a level by only pressing 3 of the 4 directional keys. For example: the player never moves chip north but any other direction.
Teleports/ice/force floors all help in not getting stuck at one side of a level.
I plan on looking through CC1 to see if any/how many levels could be possible like this.
-design a level that can be no larger than 8x8 grid
-somewhat similar to ideas already mentioned; a competition to "improve" the so-called bad levels of CC1 like On the rocks. Some type of rules will have to be agreed upon to dictate how much they can change the level. (obviously erasing everything and making a new level is not what i have in mind) For example; making on the rocks smaller would greatly improve it, but most likely not win the competition, against someone who added some new and interesting thing to the level.
this is an odd one that is best explained not designing a level, but as a player's challenge:
-solve a level by only pressing 3 of the 4 directional keys. For example: the player never moves chip north but any other direction.
Teleports/ice/force floors all help in not getting stuck at one side of a level.
I plan on looking through CC1 to see if any/how many levels could be possible like this.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski