Quote:1: This idea is one of the most creative I have seen so far.
to prove commentary and discussion is effective; I first looked at this level and didn't bother playing it because I thought it'd be tedious but after reading your post I gave it a second look and admit it is very creative; and not tedious at all.
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Progress would be a great level if the ball-hall section was removed. Personally this concept is getting old for me; it's tedious and not very interesting. I've played a few good levels which use this in an interesting way and I voted those levels highly, but here it just doesn't work imo.
So Close Yet So Far;
-this was a fun level. For some reason I kept excepting there to be a gimmick or something nasty at the end. Maybe it was the hint.
If only you knew: A Level like this isn't much fun without some kind of reference. For example; "Totally Unfair" from CC1 had "Totally Fair" to accompany it. If there were clues around the level or more information to help the player it would be acceptable.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski