09-Jan-2012, 9:51 PM
Thanks, Ben!
I'm not really aiming for ultra-complex levels these days, to be honest - just trying to keep the gameplay simple while maintaining design tactics reminiscent of CC1. So there probably won't be a huge amount of new unique ideas and puzzles in my upcoming set release.
I'm not really aiming for ultra-complex levels these days, to be honest - just trying to keep the gameplay simple while maintaining design tactics reminiscent of CC1. So there probably won't be a huge amount of new unique ideas and puzzles in my upcoming set release.