Possible new glitch in Tile World Lynx -- Clone Desynchronization
#15
I found the following under the heading "2004 Oct 04: version 1.2.0" in the file "Changelog" that came with my Tile World 2 download:


Quote:* Altered animations to run for either 11 or 12 frames, depending on the
parity of their initial frame, as discovered by ccexplore. (This finally
killed the nine-lived clone-boosting bug in ICEHOUSE!) Also modified the
point during the frame when animations get removed.

I didn't see any more references to Lynx animations later (date) in the file. Could this have anything to do with clone desynchronization?
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

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Possible new glitch in Tile World Lynx -- Clone Desynchronization - by random 8 - 28-Jan-2014, 3:02 AM

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