the 1.7 room is nice but (unless I'm wrong which is possible) seems like it relies on a some lucky monster collision or is a little messy. On the other hand, i solved it pretty quickly anyway.
On room 1.5 (I think Zommy added) the walls near the beginning make it so you must proceed into this room from the west area (my room) meaning if you come here (to 1.5) first then go into Chipster/Micheal and my area later, you might have to go through Zommy's room again. (which may end up leading down a very long path depending on what people add)
I'm not complaining just pontificating. I like the idea of this level having sections that you can do in any order the player chooses.
here is addition 8:
http://cczone.invisionzone.com/index.php?/files/file/342-piecewise-8/
[i didn't change anything else like anything I mentioned above]
On room 1.5 (I think Zommy added) the walls near the beginning make it so you must proceed into this room from the west area (my room) meaning if you come here (to 1.5) first then go into Chipster/Micheal and my area later, you might have to go through Zommy's room again. (which may end up leading down a very long path depending on what people add)
I'm not complaining just pontificating. I like the idea of this level having sections that you can do in any order the player chooses.
here is addition 8:
http://cczone.invisionzone.com/index.php?/files/file/342-piecewise-8/
[i didn't change anything else like anything I mentioned above]
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski