Quote:Then CC isn't the game for you. Try Chuck's Challenge instead.
I did. It is better. except I play very few chips challenge custom levels now because of this.
Quote:I think that he was talking about the fact that there is no ice block patch for TW2, and no patch for Lynx.
And, personally, I would not use TW3. TW1 works fine, so why upgrade?
well I'd say TW1 works good, but there are a few annoying glitches
Quote:Then it's not Chip's Challenge anymore. It's an entirely different game.I'm sorry but this just sounds a little ridiculous. How is it no longer chips challenge? Because it would no longer be painful and tedious? really?
And it will have a storyline. An epic one.
But, btw, since it was mentioned; so what? Let it be a different game, the original game sucked. Everyone agrees it's filled with quite a few painful levels not to mention the fact of not having any kind of checkpoint system or the like.
And the whole thing with the level editor is arbitrary I still think, because people can use an editor currently to "cheat" or subvert normal gameplay anyway. Except it would be a lot nicer to NOT have to do this. I don't think refraining from changing the game is preventing people from cheating or whatever. They'll just use an editor or stop playing. And to be clear, I'm only talking about preventing the need for repeating already-made steps. Seeing the whole playing grid would change how the game is played definitely. But a type of save state system only serves to shorten the length of time playing. It doesn't PREVENT the player from playing a level again and again. Players still have to go through a certain area many times to complete it if they have difficulty forcing them to refine their skills.
I have to say, I'm still really baffled at all this aversion to this. Games are about having fun, not boring repetitive tedium. And most gamers, at least casual gamers would agree here. And I wouldn't like the idea of keeping this game accessible only a small number of hardcore players. I'm saying all this, after hearing a number of people tell me this is the reason they stopped playing chips challenge or didn't even bother with custom levels after hearing about it.
Take Portal as an example; when you die, it puts you right back where you were before you died. The game still has tons of replay value and I've never heard anyone say it's too easy.
And on this note; I predict that CCLP1 is not going to bring a ton of new players to CC like it's intended to. I'm sorry to sound so negative, but this is the just the truth as I see it. Hopefully I'm wrong.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski