26-Apr-2014, 1:55 AM
Quote:As for my opinion on levels that should be played, #135 (Storage Facility) is one of my favorites, and #96 (A Boy and His Blob) has a concept I don't think I've ever seen before. I also have quite a bit of fun playing #28 (Fire and Ice) and #77 (Streams). Oh, and before anyone mentions this-#41 is intentionally busted as an alternate solution
I like the pattern in #28, it was fun indeed. #96 could have been done better--I don't think the blocks were useful, instead I accidentally blocked the blob and cooked the level. I should have been more patient
I would like levels with lots of chambers with chips and monsters in it (like #77) to be not needing all the chips. I actually played #41 before, and yeah, I remember busted that one. But forgot to include it in
#135 was hard at the beginning. It took many times to figure which path should be cleared first. And after I did, I died again. Fix this part and then it would be great
Well, some of the level are pretty hard to execute. But that's our tendency as level designer: "Try to beat this one!" *gives as many clever hard challenges as possible*
And later we realize that the fun factor is much more important. Which is why CCLP1 is awesome.