19-Aug-2014, 4:40 PM
Quote:Purely community nominated levels turns it into a popularity contest of the designer (mostly) over the merits of the levels themselves.That has always been an issue I was strongly fighting against, but hey, ultimately, biases can't be overturned, sadly.
Quote:breaking up the sets into 50 level anonymized chunks seems like the ideal solution-if not very close to it. It just comes down to what method of generating them is wanted, and that's where I think there is no perfect way to do it.We generated them randomly, so yeah it was as good as what was there.
Quote:There really isn't an abundance of difficult levels out there anymore. All the difficult Madhav and pieguy levels that are decent are in CCLP3, and no other designers design at their difficulty level anymore.That is true, there are some around but the global thing shouldn't be overwhelmed by their number, so we're good there.
Hello'v'ryone's'is' rockdet Ænigma Mælström (any word with æ because it's funny), master of non sequitur buckets!
My YouTube Channel
Rock-Alpha(It's a great game, Bill) 65 levels, including "Voices" and the world-infamous famous "Bloblake"!
Rock-Beta (You should try it, Bill) 50 levels, including "Unicorn Rabbit" and "The Sedna Suite" odyssey!
Rock-Gamma (Woah, really, Bill?!) 40 levels, including "Uncle duo ha ha ha ha ha" and many other surprises and what the actual f*** moments!
"We are after all in the future, where the past is king and the paste is ming." -raocow
My YouTube Channel
Rock-Alpha(It's a great game, Bill) 65 levels, including "Voices" and the world-infamous famous "Bloblake"!
Rock-Beta (You should try it, Bill) 50 levels, including "Unicorn Rabbit" and "The Sedna Suite" odyssey!
Rock-Gamma (Woah, really, Bill?!) 40 levels, including "Uncle duo ha ha ha ha ha" and many other surprises and what the actual f*** moments!
"We are after all in the future, where the past is king and the paste is ming." -raocow