Lynx without animations for “static” tiles
#1
I absolutely can’t stand playing levels with lots of force floors, toggle walls or water in Lynx, because all of those tiles are very quickly animated. So I modified atiles.bmp by copying the first frame of each such tile into all the subsequent ones. The result is a nice mix of Tile World MS mode and Lynx: “Static” tiles are static, while monsters are animated.

You may download it here: http://cczone.invisionzone.com/index.php?/files/file/417-atilesbmp/. Enjoy!

Out of curiosity, is anyone else getting nauseous from Lynx mode?
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Lynx without animations for “static” tiles - by SimonL - 14-Sep-2014, 7:40 AM

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