I've gotten to level 90 something. So far I'm loving it! From a level design standpoint as a whole I think it's a big improvement over CC1. There have been very few levels I did not like, and only 2 level I skipped just because it was sort of tedious and I didn't feel like doing it at the time.
My favorite levels so far were:
Rail Bowling
Sauce for the Goose [i love the title too]
Lights Out
No Turning Back
I liked most of the hodge-podge levels like Monty Haul
I haven't solved Strict Process yet; it frustrated me a little. I can't seem to find the patter that thing [whatever it is, I'm guessing either a mimic or teeth] needs to follow.
I think the bummer sound is even funnier than CC1's
I agree that the sound effects are too loud on a whole, compared to the music. But even without music if I try to play music in the background the sound effects are still too loud. Yet the sound for sliding on force floors is really quiet.
I really like the controls. I haven't had to do any intense dodging (nothing like custom levels) yet but compared to Microsoft CC or Lynx tileworld I like these controls better.
edit: I'm momenterily stumped on "Crazy". How can a 5x5 sokobon be so hard?
My favorite levels so far were:
Rail Bowling
Sauce for the Goose [i love the title too]
Lights Out
No Turning Back
I liked most of the hodge-podge levels like Monty Haul
I haven't solved Strict Process yet; it frustrated me a little. I can't seem to find the patter that thing [whatever it is, I'm guessing either a mimic or teeth] needs to follow.
I think the bummer sound is even funnier than CC1's
I agree that the sound effects are too loud on a whole, compared to the music. But even without music if I try to play music in the background the sound effects are still too loud. Yet the sound for sliding on force floors is really quiet.
I really like the controls. I haven't had to do any intense dodging (nothing like custom levels) yet but compared to Microsoft CC or Lynx tileworld I like these controls better.
edit: I'm momenterily stumped on "Crazy". How can a 5x5 sokobon be so hard?
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski