27-Jun-2015, 5:29 AM
Level 6, Clock Experiment: First red key can be used on second red door, sparing two directional blocks and the other red key.
Level 9, Eastbound: First green key can be lost immediately by going back to the key thief.
Level 14, Ectoplasm: I had a spare block in the first room, and i don't know what the flame jet in the bottom right is for.
If you do end up wanting to fix it, you can replace the force floor with a RR track + switch.
Level 9, Eastbound: First green key can be lost immediately by going back to the key thief.
Level 14, Ectoplasm: I had a spare block in the first room, and i don't know what the flame jet in the bottom right is for.
Quote:04 MINIONS - I might actually leave that in if it's more fun than the intended way. That and I have no clue how to fix such a thing
If you do end up wanting to fix it, you can replace the force floor with a RR track + switch.
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project™ (unfinished) (previews)
YouTube | Twitch | Steam
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project™ (unfinished) (previews)
YouTube | Twitch | Steam