Here's my review so far:
POISON BACKYARD
Like Joshua said, it's deceptively tricky. Took me some time to get it right. Was fun to tinker with
GREEN APPLE HARVEST
It's a cool level, but might benefit from having less chips to collect.
BLOCK TUG
I think this level is cute It's one of those levels that isn't difficult but enjoyable to play.
MINIONS
Good, short level. I think the length is short enough to not make the 'guide-dopplegangers'-puzzle become tedious, so that's a plus. Joshua's solution sounds cool, I think you should keep that in
TEMPLE BYPASS
Fun puzzle. Short and sweet. I thought I was gonna cook the level in the end when I accidentally made the ghost fly to other parts of the level, but I could get it back to where it was supposed to be.
CLOCK EXPERIMENT
I thought this level was really cool aesthetically, with the clock and such. Most rooms was a blast to play through. This one's my favorite so far. I think you should fix the bust random 8 took up however, and maybe decrease the clock timer a little bit. This one has made me want to experiment with the counter myself
MARINE SCIENCE MUSEUM
Again, very nice level to look at and play. I liked the fact that you could do the rooms in whatever order, so that when you slip up you don't necessarily have to start with the same room again. I think railroads are gonna be the new ice maze rooms Great level.
TRICKS AND TRADE
This is a fun level with some puzzles that are entertaining to solve. Not much more to say. Really great title also
EASTBOUND
Heres where my soft spot for titles get me, it made this level seem way more epic than it actually might be . I liked this one, even though I think there are some rooms that aren't very necessary. I think the last room with the railroads are just a puzzle where the difficulty is seeing where the track goes, and as such, not very interesting (this is more a issue I have with the railroad tracks in general, however)
WITHERED SAVANNA
I thought this level was kinda annoying to look at. I get what the purpose of it was, but I didn't enjoy it as much as the others.
DISCOVERY BAY
This, as contrast was much nicer to look at. Cool level, even though I didn't expect it to be as linear as it was at first. Still had a good time with it.
CASPER
This level was great. Ghost levels are great in that they both are fun to design and to play, at least so far in my experience. I think the time limit may have been a little tight, given that I often ran out of time exactly when I was pausing to think of where to go next. But that might just be me. Stellar level.
DIMENSIONAL DELETION
Was a bit tedious in my opinion. My least favorite.
ECTOPLASM
Great level! This level had a great blend of difficult-when-you-look-at-them-puzzles-but-easy-once-you-get-your-head-around-them (whew!). I think the blob room could have had a bit fewer blobs however, so that it's faster to slog through. But this was one of my definite favorites. Had a lot of fun with it.
CONVERSATION OF KEYS
Personally, not a big fan of levels where there's a maze of keys and you're supposed to pick up as few of them as you can. I didn't finish it, so I don't have any feedback for it.
Overall, there were a lot of enjoyable levels in your set so far, and quite a bit of aesthetically pleasing levels. I had a great time playing through it. The only levels where I had to stop and think was POISON BACKYARD and CASPER, the other levels was pretty easy to figure out. Not saying it's a good or bad thing, just my experience with them.
POISON BACKYARD
Like Joshua said, it's deceptively tricky. Took me some time to get it right. Was fun to tinker with
GREEN APPLE HARVEST
It's a cool level, but might benefit from having less chips to collect.
BLOCK TUG
I think this level is cute It's one of those levels that isn't difficult but enjoyable to play.
MINIONS
Good, short level. I think the length is short enough to not make the 'guide-dopplegangers'-puzzle become tedious, so that's a plus. Joshua's solution sounds cool, I think you should keep that in
TEMPLE BYPASS
Fun puzzle. Short and sweet. I thought I was gonna cook the level in the end when I accidentally made the ghost fly to other parts of the level, but I could get it back to where it was supposed to be.
CLOCK EXPERIMENT
I thought this level was really cool aesthetically, with the clock and such. Most rooms was a blast to play through. This one's my favorite so far. I think you should fix the bust random 8 took up however, and maybe decrease the clock timer a little bit. This one has made me want to experiment with the counter myself
MARINE SCIENCE MUSEUM
Again, very nice level to look at and play. I liked the fact that you could do the rooms in whatever order, so that when you slip up you don't necessarily have to start with the same room again. I think railroads are gonna be the new ice maze rooms Great level.
TRICKS AND TRADE
This is a fun level with some puzzles that are entertaining to solve. Not much more to say. Really great title also
EASTBOUND
Heres where my soft spot for titles get me, it made this level seem way more epic than it actually might be . I liked this one, even though I think there are some rooms that aren't very necessary. I think the last room with the railroads are just a puzzle where the difficulty is seeing where the track goes, and as such, not very interesting (this is more a issue I have with the railroad tracks in general, however)
WITHERED SAVANNA
I thought this level was kinda annoying to look at. I get what the purpose of it was, but I didn't enjoy it as much as the others.
DISCOVERY BAY
This, as contrast was much nicer to look at. Cool level, even though I didn't expect it to be as linear as it was at first. Still had a good time with it.
CASPER
This level was great. Ghost levels are great in that they both are fun to design and to play, at least so far in my experience. I think the time limit may have been a little tight, given that I often ran out of time exactly when I was pausing to think of where to go next. But that might just be me. Stellar level.
DIMENSIONAL DELETION
Was a bit tedious in my opinion. My least favorite.
ECTOPLASM
Great level! This level had a great blend of difficult-when-you-look-at-them-puzzles-but-easy-once-you-get-your-head-around-them (whew!). I think the blob room could have had a bit fewer blobs however, so that it's faster to slog through. But this was one of my definite favorites. Had a lot of fun with it.
CONVERSATION OF KEYS
Personally, not a big fan of levels where there's a maze of keys and you're supposed to pick up as few of them as you can. I didn't finish it, so I don't have any feedback for it.
Overall, there were a lot of enjoyable levels in your set so far, and quite a bit of aesthetically pleasing levels. I had a great time playing through it. The only levels where I had to stop and think was POISON BACKYARD and CASPER, the other levels was pretty easy to figure out. Not saying it's a good or bad thing, just my experience with them.
My levelset: https://forum.bitbusters.club/thread-1491.html
Any feedback is much appreciated!
Any feedback is much appreciated!