07-Oct-2015, 8:28 PM
An awesome pack! Just about every level has something very clever and interesting going on! I don't recommend it for beginners though, some real challenges here, but definitely for advanced players. Although part of this recommendation is still being new to CC2 myself.
The first level; a fun and simple level. The second was also really cool concept which requires some good thought at first.
The downward box/teleport set up in Waterfall is very neat.
holy crap the circuitry in Simon is complicated!!! I sort of feel bad for you(s) that you put that much work into a level that's pretty simple [or quick] to solve. Still I'm saying it's a good level I bet it was fun to design. I can imagine a lot of cool designs using similar ideas to this.
On give up the ghost: I don't understand why the ghost turns one space after pulling the block through the slime?
The first level; a fun and simple level. The second was also really cool concept which requires some good thought at first.
The downward box/teleport set up in Waterfall is very neat.
holy crap the circuitry in Simon is complicated!!! I sort of feel bad for you(s) that you put that much work into a level that's pretty simple [or quick] to solve. Still I'm saying it's a good level I bet it was fun to design. I can imagine a lot of cool designs using similar ideas to this.
On give up the ghost: I don't understand why the ghost turns one space after pulling the block through the slime?
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski