Even while looking at the editor; Simon is quite complicated. Could you help me understand how all the circuitry works? I'm trying to build a level with a similar (but possibly more complicated) mechanism.
I can get a system that randomly generates an order of button presses, the part I'm struggling with is figuring out how to have two system of button presses that must match each other. [the first part which is generated; matched with the second part that the player must activate] I can PM you a more detailed explanation of my level if you'd like. Or send you the unfinished level.
on ghosts; it seems like when a ghost picks up a hook then encounters a block it will only pull it once and then turn for no reason. Does a compilation of glitches [or behavior or technical issues beginners should know] on the game exist anywhere yet? I'd like to see one here.
I can get a system that randomly generates an order of button presses, the part I'm struggling with is figuring out how to have two system of button presses that must match each other. [the first part which is generated; matched with the second part that the player must activate] I can PM you a more detailed explanation of my level if you'd like. Or send you the unfinished level.
on ghosts; it seems like when a ghost picks up a hook then encounters a block it will only pull it once and then turn for no reason. Does a compilation of glitches [or behavior or technical issues beginners should know] on the game exist anywhere yet? I'd like to see one here.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski