07-Nov-2015, 10:15 PM
Quote:I can get a system that randomly generates an order of button presses, the part I'm struggling with is figuring out how to have two system of button presses that must match each other. [the first part which is generated; matched with the second part that the player must activate] I can PM you a more detailed explanation of my level if you'd like. Or send you the unfinished level.
If you look at the bottom of Simon, the latch gates are used to store the button presses (n=2 gates each for the 2<sup>n</sup> = 4 directions), and the counter gates determine which latch gate stores which button press. On the right side, the XOR gates are used to compare the level- and player-generated sequences. If you have more than 10 presses you need to store, you can use 2 (or more) counter gates in series.
Quote:Does a compilation of glitches [or behavior or technical issues beginners should know] on the game exist anywhere yet? I'd like to see one here.
There's this list of all reported bugs: https://docs.google.com/document/d/1Rs2K...-z8_o/edit
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project™ (unfinished) (previews)
YouTube | Twitch | Steam
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project™ (unfinished) (previews)
YouTube | Twitch | Steam