thanks for posting that link again. I had lost it.
EDIT: I may have discovered a related glitch: it seems that this may not only effect traps but also logic gates; as in a "pulse" had no effect on a counter gate when it should've. I have not verified this however.
I can say that the effect is either non-existent or not as bad on pink or green toggle doors. I haven't had it happen in that instance.
It also seems like this bug only happens under certain circumstances, because in some tests the trap worked every time.
EDIT: I just confirmed this does happen. A pulse is sent through a sytem of wires and gates, and ultimately reaches a counter gate [east-west] it should go up one increment but does not. While holding down the button for at least a second it works as intended.
EDIT: I may have discovered a related glitch: it seems that this may not only effect traps but also logic gates; as in a "pulse" had no effect on a counter gate when it should've. I have not verified this however.
I can say that the effect is either non-existent or not as bad on pink or green toggle doors. I haven't had it happen in that instance.
It also seems like this bug only happens under certain circumstances, because in some tests the trap worked every time.
EDIT: I just confirmed this does happen. A pulse is sent through a sytem of wires and gates, and ultimately reaches a counter gate [east-west] it should go up one increment but does not. While holding down the button for at least a second it works as intended.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski