Awesome; that's a very useful little set-up. Thanks for all the logic gate tips.
Reguarding this glitch; not sure if you understand, but what seems to be happening is either; no tick or nothing at all is being registered by a button press OR the objects [in this case traps and logic gates] are not receiving or properly registering the ticks. [...OR anything else really cause I'm no expert on this by any means ]
I didn't get to do any testing yet however. But I was able to fix my own level, but it was by setting up a system where balls press two on/off switches so that the wires get turned on for much longer than a pulse.
EDIT: I was testing out your contraption and thought I'd upload this here; this demonstrates what I'm talking about;
http://cczone.invisionzone.com/index.php?/files/file/522-trap-non-release-bug/
you can easily replace the trap with anything, like a toggle door. Toggle doors seem to work just fine even if, I might add; graphically; it sometimes looks as if the door does not change at all; the ship is let through.
Presently with the trap; the trap appears to open for a split second but the ship remains in place.
I just noticed that what happens graphically is rather odd too; if the button is pressed by walking into it from left or right the trap appears to open, but if I walk onto it from below it does not. This doesn't seem to effect the ship however, like random8 observed. This result isn't very regular however...
Reguarding this glitch; not sure if you understand, but what seems to be happening is either; no tick or nothing at all is being registered by a button press OR the objects [in this case traps and logic gates] are not receiving or properly registering the ticks. [...OR anything else really cause I'm no expert on this by any means ]
I didn't get to do any testing yet however. But I was able to fix my own level, but it was by setting up a system where balls press two on/off switches so that the wires get turned on for much longer than a pulse.
EDIT: I was testing out your contraption and thought I'd upload this here; this demonstrates what I'm talking about;
http://cczone.invisionzone.com/index.php?/files/file/522-trap-non-release-bug/
you can easily replace the trap with anything, like a toggle door. Toggle doors seem to work just fine even if, I might add; graphically; it sometimes looks as if the door does not change at all; the ship is let through.
Presently with the trap; the trap appears to open for a split second but the ship remains in place.
I just noticed that what happens graphically is rather odd too; if the button is pressed by walking into it from left or right the trap appears to open, but if I walk onto it from below it does not. This doesn't seem to effect the ship however, like random8 observed. This result isn't very regular however...
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski