I played to about half-way through this pack here are some thoughts: [i didn't really get half-way]
Minions was a fun level; great concept.
Temple Bypass; another good one, small and compact.
Clock experiemtnt: I really liked the swivel door/grey button room. That's a cool puzzle. I haven't beaten it yet though.
>I learned something which I did not know before; in this level; that fire destroys arrow blocks!
>>I also noticed a possible bug in the game during this level: as I was walking on train tracks, when I came to a corner that was against a wall; I was able to push against the wall in the wrong direction.
Tricks and Trade: another great one, complex but each room was not too difficult and fun to figure out.
Eastbound: This one was a lot of fun, A lot of nice rooms.
Demensional Deletion: very clever idea! But the time limit was harsh imo.
Ectoplasm: This one was a little harder but very fun overall. REquired some thinking, and couldn't be completed in one go, which was alright.
Conservation of Keys: I really liked this one. Out of the key themed levels I've played this was one of my favorites. It wasn't too hard but I didn't go for all the bonuses.
GlasscarE: I love the visual effect of this level. Haven't beaten it yet though/
Minions was a fun level; great concept.
Temple Bypass; another good one, small and compact.
Clock experiemtnt: I really liked the swivel door/grey button room. That's a cool puzzle. I haven't beaten it yet though.
>I learned something which I did not know before; in this level; that fire destroys arrow blocks!
>>I also noticed a possible bug in the game during this level: as I was walking on train tracks, when I came to a corner that was against a wall; I was able to push against the wall in the wrong direction.
Tricks and Trade: another great one, complex but each room was not too difficult and fun to figure out.
Eastbound: This one was a lot of fun, A lot of nice rooms.
Demensional Deletion: very clever idea! But the time limit was harsh imo.
Ectoplasm: This one was a little harder but very fun overall. REquired some thinking, and couldn't be completed in one go, which was alright.
Conservation of Keys: I really liked this one. Out of the key themed levels I've played this was one of my favorites. It wasn't too hard but I didn't go for all the bonuses.
GlasscarE: I love the visual effect of this level. Haven't beaten it yet though/
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski