The visual impact of a level's first few seconds of play can have a big effect on the overall experience of playing through the level, and monster movements can greatly add to that visual impact. A quirky, whimsical title that goes along with the aesthetics also plays a vital role in how the level is experienced. With these statements in mind, I designed my level for this competition. I tried to keep it fairly simple and flexible, but also challenging. Chip will need to keep his wits about him in order to get through this level.
December 2015 Create Competition - First Impressions
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