31-Dec-2015, 1:50 PM
About my level for this competition:
Titled "Yet", think of it as kind of a spiritual successor to "Still" (which I consider to be the hallmark level of KWests.dat).
It originally started out as a longer concept named "Time to Kill", but during an earlier Create competition which called for levels with a time limit of 60 seconds, I decided to bring it down to a one-minute level. I couldn't quite decide where I wanted to take the concept then, and so it was never made; but it seemed like it would make a good entry for this comp.
I should mention that the level will be disappointing to solve, and is not amusing but is rather a musing on the "playing and solving experience".
...
Unfortunately, I didn't get around to clearly deciding how I wanted to make the level this time either, and it is already 2016 where I live, so I have only this advertisement to submit and no actual level to go with it.
- Madhav.
Titled "Yet", think of it as kind of a spiritual successor to "Still" (which I consider to be the hallmark level of KWests.dat).
It originally started out as a longer concept named "Time to Kill", but during an earlier Create competition which called for levels with a time limit of 60 seconds, I decided to bring it down to a one-minute level. I couldn't quite decide where I wanted to take the concept then, and so it was never made; but it seemed like it would make a good entry for this comp.
I should mention that the level will be disappointing to solve, and is not amusing but is rather a musing on the "playing and solving experience".
...
Unfortunately, I didn't get around to clearly deciding how I wanted to make the level this time either, and it is already 2016 where I live, so I have only this advertisement to submit and no actual level to go with it.
- Madhav.