16-Feb-2016, 11:13 AM
There are two versions of Lynx: the original, made for the Atari Lynx console in 1989, and the emulation of that program by Tile World. Tile World's emulation doesn't enforce that restriction on button connections that the original had (although Tile World does have a "Pedantic mode" which attempts to follow the original as closely as possible, but that's not perfect either). The version of the game engine on Steam, the CC2 engine, follows the more restricted rules for connecting buttons, whereas CCLP1-3 do not.
A majority of the button connection issues can be solved by switching to wired buttons, but in some cases a button may be surrounded by, say, gravel, which can't be wired through; these cases require larger edits to port properly. In any case, we'd prefer to first ask the original designers how exactly they want to adapt their levels.
A majority of the button connection issues can be solved by switching to wired buttons, but in some cases a button may be surrounded by, say, gravel, which can't be wired through; these cases require larger edits to port properly. In any case, we'd prefer to first ask the original designers how exactly they want to adapt their levels.
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project™ (unfinished) (previews)
YouTube | Twitch | Steam
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project™ (unfinished) (previews)
YouTube | Twitch | Steam