CCLP4 Submissions officially closed!
#2
All right, so I've taken a look at the spreadsheet and fixed the issues mentioned there.

1: I've linked the button to the trap. While it still isn't necessary, it does make the level slightly easier.
2: I added a blue lock, so the problem should be fixed now.
17: Fixing this issue would probably corrupt the level, so I will leave it unchanged.
19: The bug is not supposed to be needed, it is there to make the level harder. I will leave it there.
24: I am aware of this issue, but it doesn't have a major impact on the level, I will leave it there.
35: Time limit raised from 100 to 150.
45: This is not a bust, this is actually this intended solution. As far as I know, there is no way to hold down all the trap buttons using blocks without stepping on tank buttons.
50: As far as I know, there is no simple way to fix this issue without corrupting the level, so I guess it will have to say.
54: I was sure this had already been fixed. Oh well, I added a thief, so now it should be all right.
67: I replaced a few random force floors with standard force floors, everything should be fine now.

Is there anything else I might have overlooked?
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Messages In This Thread
CCLP4 Submissions officially closed! - by chipster1059 - 01-Mar-2016, 12:18 PM
CCLP4 Submissions officially closed! - by M11k4 - 28-Mar-2016, 11:38 AM
CCLP4 Submissions officially closed! - by random 8 - 01-Apr-2016, 10:58 PM
CCLP4 Submissions officially closed! - by M11k4 - 18-Apr-2016, 1:10 PM
CCLP4 Submissions officially closed! - by Bacorn - 13-Jun-2016, 4:26 PM

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