03-Mar-2016, 7:07 PM
sweet, thanks for the feedback! [was beginning to think nobody was going to give any... ]
Btw, I've began working on my set again and I'll be updating my pack to include more levels, as well as fix the existing ones. I plan on making a pack designed to be accessible for beginners with tutorials in the beginning.
I'll take your comments greatly into account. The worst problem a designer has is "designer blindness" [to steal a term from J.B.]
Feel free to give more suggestions I definitely understand your ratings.
I *usually* don't like trial and error and rarely make levels themed on that. So let me know especially if you find something requiring trial and error--it probably means I just need to give a better hint or improve on the level somehow.
I thought of such on Backwards Logic but was afraid of giving away the solution too easily.
Chess Master I plan to either expand on or make a sequel level.
DOWN THE TUBE I plan to overhaul pretty extensively--I realize this level is probably tedious.
On Glass Maze; I actually wanted to design my own maze, simply based off the idea from RHEM 2, but as this puzzle is incredibly difficult, designing one is even harder so I just copied the basic design. In RHEM 2 however; you're first person, 3D in the maze which of course, is much harder.
THE DRAWING OF THE SEVEN -- another one which I suspected of being too obtuse;
Did you actually solve this level? If so, did the hints help at all? I know a few ways I could make it easier if need be.
Btw, I've began working on my set again and I'll be updating my pack to include more levels, as well as fix the existing ones. I plan on making a pack designed to be accessible for beginners with tutorials in the beginning.
I'll take your comments greatly into account. The worst problem a designer has is "designer blindness" [to steal a term from J.B.]
Feel free to give more suggestions I definitely understand your ratings.
I *usually* don't like trial and error and rarely make levels themed on that. So let me know especially if you find something requiring trial and error--it probably means I just need to give a better hint or improve on the level somehow.
I thought of such on Backwards Logic but was afraid of giving away the solution too easily.
Chess Master I plan to either expand on or make a sequel level.
DOWN THE TUBE I plan to overhaul pretty extensively--I realize this level is probably tedious.
On Glass Maze; I actually wanted to design my own maze, simply based off the idea from RHEM 2, but as this puzzle is incredibly difficult, designing one is even harder so I just copied the basic design. In RHEM 2 however; you're first person, 3D in the maze which of course, is much harder.
THE DRAWING OF THE SEVEN -- another one which I suspected of being too obtuse;
Did you actually solve this level? If so, did the hints help at all? I know a few ways I could make it easier if need be.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski