27-Mar-2016, 9:42 PM
Quote:That is absolutely awesome.Definitely, it's still in too early state for that, but once I've figured out how I want it to work I'll be open sourcing it.
Do you have any plans to make this open source?
The current version is made using javascript with Phaser (a javascript game engine that handles all the low-level stuff), but I think I'm going to have to eventually remake it in C++ (for performance reasons, mainly). If I do that one will be open source as well.