04-Apr-2016, 8:53 PM
Sorry it took me so long to get to the second half of the set, Josh, but I've been busy with CCLP3 Lynx, C1059-CC2 and my novel. Anyway, here is some feedback on levels 46 to 75
46: A really great level, great concept.
47: It's all right, but nothing special, in my opinion.
48: The main part of the level is really good, but I am disappointed by the slide at the end (I suck at precise dodging).
49: I'm not a fan of this type of maze, but this is one of the better ones.
50: Are there any other BTTF references other than the title and hint? Anyway, really fun level.
51: It took me way too long to find out that you mustn't let the block blow up the bomb at the start, and I wasted a lot of time waiting for that fireball to blow up the bomb blocking the green key... still it's a fun maze.
52: The level title reminds me of a post I made a long time ago in the Ctrl+V thread, back when it was active (original source). Anyway, it's a really fun level, and I would like to see it in CCLP4.
53: It's a fun level.
54: Much better than I expected.
55: Sorry, but I didn't like it. There is nothing special with it.
56: Another bad level, sorry. This feels like an inferior remake of Lazy Hourglass.
57: Overall it's a good level, but nothing special.
58: I don't think it's a ripoff, I think it's a great level. However, the part based on Flipside isn't that good, but then, I'm not the fan of the level it is based on. The other parts are great though.
59: Crazy exits that serve no purpose other than confuse the player who uses the editor! Nice level, overall.
60: Nice hint. For some reason, the three gliders in the room with the very long ice slide sometimes glide the wrong way. I don't know if I'm making sense, but either way I like this level.
61: I hate this level, sorry. The concept is nice, but some chips are much harder to reach than others, and the time limit is too short.
62: I would like to see this in CCLP4.
63: It seems that many of your levels have tiles that do absolutely nothing except look good. Either way, this is a fun level with some interesting concepts.
64: I found this level to be much harder than it is probably supposed to be. It is fun, but there are better levels in the set, I think.
65: Great hint, great puzzles, great level.
66: Nothing special, sorry.
67: The sokoban took me forever to solve, but it is fun. The rest of the level is very creative, especially the end. However, I think you should replace the fire at [6,21] with a fireball, I think it would look better.
68: Yorkhouse is better...I don't know if the shape of the level is supposed to represent anything, but anyway...the title is nice though.
69: I don't know what to say. It's fun, but nothing special...
70: This feels a bit like Shrub, but with the bugs easier to see. It is a fun maze.
71: The concept of having a limited number of suction boots is really creative.
72: This feels like Wireframe in CCLP3, but much much better. I would like to see this in CCLP4.
73: Interesting concept, but needs a better title.
74: Amazing mechanisms that produce that weird pink ball shape, really cool! Also this level looks like a giant piece of candy. Also another good CCLP4 candidate.
75: Is there a secret trick or anything? I haven't solved this and most likely never will if I have to go through this huge mess of gliders...
Hopefully I'll be able to review the last 15 levels soon.
<sup>(and if you're still wondering about that text in level 7, it's encrypted with ROT47 and how did you ever discover the existence of this message?)</sup>
46: A really great level, great concept.
47: It's all right, but nothing special, in my opinion.
48: The main part of the level is really good, but I am disappointed by the slide at the end (I suck at precise dodging).
49: I'm not a fan of this type of maze, but this is one of the better ones.
50: Are there any other BTTF references other than the title and hint? Anyway, really fun level.
51: It took me way too long to find out that you mustn't let the block blow up the bomb at the start, and I wasted a lot of time waiting for that fireball to blow up the bomb blocking the green key... still it's a fun maze.
52: The level title reminds me of a post I made a long time ago in the Ctrl+V thread, back when it was active (original source). Anyway, it's a really fun level, and I would like to see it in CCLP4.
53: It's a fun level.
54: Much better than I expected.
55: Sorry, but I didn't like it. There is nothing special with it.
56: Another bad level, sorry. This feels like an inferior remake of Lazy Hourglass.
57: Overall it's a good level, but nothing special.
58: I don't think it's a ripoff, I think it's a great level. However, the part based on Flipside isn't that good, but then, I'm not the fan of the level it is based on. The other parts are great though.
59: Crazy exits that serve no purpose other than confuse the player who uses the editor! Nice level, overall.
60: Nice hint. For some reason, the three gliders in the room with the very long ice slide sometimes glide the wrong way. I don't know if I'm making sense, but either way I like this level.
61: I hate this level, sorry. The concept is nice, but some chips are much harder to reach than others, and the time limit is too short.
62: I would like to see this in CCLP4.
63: It seems that many of your levels have tiles that do absolutely nothing except look good. Either way, this is a fun level with some interesting concepts.
64: I found this level to be much harder than it is probably supposed to be. It is fun, but there are better levels in the set, I think.
65: Great hint, great puzzles, great level.
66: Nothing special, sorry.
67: The sokoban took me forever to solve, but it is fun. The rest of the level is very creative, especially the end. However, I think you should replace the fire at [6,21] with a fireball, I think it would look better.
68: Yorkhouse is better...I don't know if the shape of the level is supposed to represent anything, but anyway...the title is nice though.
69: I don't know what to say. It's fun, but nothing special...
70: This feels a bit like Shrub, but with the bugs easier to see. It is a fun maze.
71: The concept of having a limited number of suction boots is really creative.
72: This feels like Wireframe in CCLP3, but much much better. I would like to see this in CCLP4.
73: Interesting concept, but needs a better title.
74: Amazing mechanisms that produce that weird pink ball shape, really cool! Also this level looks like a giant piece of candy. Also another good CCLP4 candidate.
75: Is there a secret trick or anything? I haven't solved this and most likely never will if I have to go through this huge mess of gliders...
Hopefully I'll be able to review the last 15 levels soon.
<sup>(and if you're still wondering about that text in level 7, it's encrypted with ROT47 and how did you ever discover the existence of this message?)</sup>
CC is awesome!
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.