That’s a good point; having breather levels is a good idea now and then in a set. Which levels are you talking about that you played 17 years ago?
and I completely forgot or never noticed that about Rail Bowling...
Railroad crossing: Excellent level! I love that concept
Bar and around the world are fun and puzzling levels, though I haven’t solved them yet. I liked the simple yet puzzling directional block thing in Bar.
Blue sky and Fire-- another greatconcept. I felt this one could’ve been longer though or more complex. Although, it is a concept which can get annoying fast; until you figure it out what’s controlling the movements. So idk, maybe it’s okay as is. But it did feel extra short.
and I completely forgot or never noticed that about Rail Bowling...
Railroad crossing: Excellent level! I love that concept
Bar and around the world are fun and puzzling levels, though I haven’t solved them yet. I liked the simple yet puzzling directional block thing in Bar.
Blue sky and Fire-- another greatconcept. I felt this one could’ve been longer though or more complex. Although, it is a concept which can get annoying fast; until you figure it out what’s controlling the movements. So idk, maybe it’s okay as is. But it did feel extra short.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski