14-Apr-2016, 3:16 PM
I found a way to enable the full map view without using the patch file, and it still works with Tile World 1.3.2. I haven't tested it with the 2.x series, but I don't see why it wouldn't work.
Download the source code. In the subdirectory oshw-sdl, there is a file sdlout.c. You should find these two lines of code:
Replace 9 with 32 in both cases, and compile.
As already mentioned, the default tileset is way too large and the Tile World window will be larger than most monitors. You will have to use a smaller tileset.
Here is a demonstration with Cloner's Maze in Lynx:
Download the source code. In the subdirectory oshw-sdl, there is a file sdlout.c. You should find these two lines of code:
Code:
#define NXTILES 9
#define NYTILES 9
Replace 9 with 32 in both cases, and compile.
As already mentioned, the default tileset is way too large and the Tile World window will be larger than most monitors. You will have to use a smaller tileset.
Here is a demonstration with Cloner's Maze in Lynx:
CC is awesome!
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.