26-Apr-2016, 1:54 PM
I solved all 90 levels of the set in MS and here is my TWS file: http://cczone.invisionzone.com/index.php?/files/file/563-joshl6-ms-tws/
It may need to be approved by a moderator.
Here is some feedback on levels 75 to 90:
75: Well I just rushed through it and made it without any blocks. It's a good thing these are gliders, as the pattern is predictable.
76: This is a very hard level, perhaps the hardest one in the set that doesn't consist of insane dodging. It was fun but slightly frustrating.
77: Amazing sokoban level.
78: For some reason, after downloading the latest update to JoshL6, a solution for this level popped up in the TWS (when played back Chip died very fast). This solution was overwritten by the successful solve, but either way, this is a nice level that shows that there is much more to pink balls than just bouncing around in a straight line.
79: Surprisingly fun. The title is funny too.
80: I would like to see this in CCLP4.
81: You say on pieguy's site that this was inspired by ZK3A. Unfortunately, this level feels like just a bunch of tiles put together, and I don't really like it that much, so I won't play ZK3. Sorry.
82: Really great and fun level. This was from the January Create competition, right?
83: This level is busted: it is not required to "only push the block below you two spaces initially" as the hint says (see my TWS for more information). I don't know what the intended solution is, but either way it's a fun level.
84: This level took me way too long to solve. I made one attempt at solving it, then refreshed the main page of the other forum I visit to see if someone posted, then I tried this level again, and so on. Unfortunately repeatedly refreshing a page does not cause people to post, and I solved the level before someone posted. Anyway, the part with the teleports causes needless frustration by allowing the shaft to become partially filled with tanks. This would have been a nice level if the tanks were cloned by something other than blobs and walkers. I didn't reach the hint and I have no plans to do so.
85: The first sokoban is all right, but I've seen better ones. The second one is extremely hard, and spending over 90 minutes on the same puzzle isn't fun and is one of the reason why CCLP3 is my least favourite official set. The hint is funny, though.
86: Such an easy level in such a late slot. I've seen better mazes with this concept, but the title is awesome.
87: This level is absolutely amazing and the concept is extremely creative.
88: I think this is the best level in the set. I love how you referenced so many official levels and put them all in the same level without it feeling like a bunch of random rooms dumped together. The only problem I find is that it is possible to boost into a glider while leaving the teleport in the Rat Race section, but that's only a minor issue. This is much better than Producing and I would absolutely love to see this in CCLP4. In fact, this is probably my favourite level not already in an official set.
89: This is a fun level using the same concept as 88. I like this level, but 88 remains better.
90: I would like to see a Flareon level in CCLP4, not necessarily this one, I'll see which ones pop up in voting. However, this is better than the Flareon level in JCCLP. How do you pronounce "Flareon" anyway?
And with that I'm done. I can't really compare this with other sets of the JoshL series, as this is the only one I've finished (I played a bit of JoshL0 and JoshL5, but didn't make it very far in either set) but I must say that this is one of the best levelsets I've played. It contains several great levels that I will give high ratings in CCLP4 voting if I'm still active in the community when that happens. Good job Josh!
Also, I don't know if you're aware of this, but someone is currently LPing JoshL6:
https://www.youtube.com/playlist?list=PL...2XZDoUXm0O
It may need to be approved by a moderator.
Here is some feedback on levels 75 to 90:
75: Well I just rushed through it and made it without any blocks. It's a good thing these are gliders, as the pattern is predictable.
76: This is a very hard level, perhaps the hardest one in the set that doesn't consist of insane dodging. It was fun but slightly frustrating.
77: Amazing sokoban level.
78: For some reason, after downloading the latest update to JoshL6, a solution for this level popped up in the TWS (when played back Chip died very fast). This solution was overwritten by the successful solve, but either way, this is a nice level that shows that there is much more to pink balls than just bouncing around in a straight line.
79: Surprisingly fun. The title is funny too.
80: I would like to see this in CCLP4.
81: You say on pieguy's site that this was inspired by ZK3A. Unfortunately, this level feels like just a bunch of tiles put together, and I don't really like it that much, so I won't play ZK3. Sorry.
82: Really great and fun level. This was from the January Create competition, right?
83: This level is busted: it is not required to "only push the block below you two spaces initially" as the hint says (see my TWS for more information). I don't know what the intended solution is, but either way it's a fun level.
84: This level took me way too long to solve. I made one attempt at solving it, then refreshed the main page of the other forum I visit to see if someone posted, then I tried this level again, and so on. Unfortunately repeatedly refreshing a page does not cause people to post, and I solved the level before someone posted. Anyway, the part with the teleports causes needless frustration by allowing the shaft to become partially filled with tanks. This would have been a nice level if the tanks were cloned by something other than blobs and walkers. I didn't reach the hint and I have no plans to do so.
85: The first sokoban is all right, but I've seen better ones. The second one is extremely hard, and spending over 90 minutes on the same puzzle isn't fun and is one of the reason why CCLP3 is my least favourite official set. The hint is funny, though.
86: Such an easy level in such a late slot. I've seen better mazes with this concept, but the title is awesome.
87: This level is absolutely amazing and the concept is extremely creative.
88: I think this is the best level in the set. I love how you referenced so many official levels and put them all in the same level without it feeling like a bunch of random rooms dumped together. The only problem I find is that it is possible to boost into a glider while leaving the teleport in the Rat Race section, but that's only a minor issue. This is much better than Producing and I would absolutely love to see this in CCLP4. In fact, this is probably my favourite level not already in an official set.
89: This is a fun level using the same concept as 88. I like this level, but 88 remains better.
90: I would like to see a Flareon level in CCLP4, not necessarily this one, I'll see which ones pop up in voting. However, this is better than the Flareon level in JCCLP. How do you pronounce "Flareon" anyway?
And with that I'm done. I can't really compare this with other sets of the JoshL series, as this is the only one I've finished (I played a bit of JoshL0 and JoshL5, but didn't make it very far in either set) but I must say that this is one of the best levelsets I've played. It contains several great levels that I will give high ratings in CCLP4 voting if I'm still active in the community when that happens. Good job Josh!
Also, I don't know if you're aware of this, but someone is currently LPing JoshL6:
https://www.youtube.com/playlist?list=PL...2XZDoUXm0O
CC is awesome!
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.