11-Aug-2016, 6:33 PM
I'm way too slow with these packs. Anyway...
1: Most boring and inaccurate level title in a long time. However, it is a nice concept.
2: I know I've said negative things about this level in the past. In the end, it's not that bad, it's just ordinary.
3: Surprisingly fun.
4: Great nightmare level.
5: It's really not that good, I think.
6: This was in Po100T and was one of the worst levels of the set.
7: I already played this in JoshL6 and JCCLP2, and it's fun.
8: Overly long.
9: This is a good maze, but I've seen better ones, and the time limit is too strict.
10: One of the better Jeffrey levels.
11: This is an interesting concept, but putting the pink ball room so late in the level is really stupid.
12: A good dodging level that does not waste any space.
13: I think this was in NeverStopGaming. While that set's name is really nasty, this is a fun level.
14: There is no challenge in this.
15: I know this is a rush level, but the time limit is short even for a rush level.
16: The title and hint made me realize how pointless everything is. That's the best part of the level.
17: The whole blue key thing is not required, is this a bust or intentional?
18: I made this one. I'm surprised to see it made it into voting, considering how short it is, but all right...
19: This is a really weird level. Pushing blocks is not even required, except at the start!
20: This is a Rock level, I think, and I find it to be a boring puzzle.
21: Interesting concept, although it gets repetitive.
22: At least there are patterns and it's not total guesswork.
23: But THIS one is total guesswork.
24: Most accurate level title so far.
25: UNEQUAL: The blob and green key room. Either way, it's absolutely ordinary.
26: Short but fun.
27: That's a really nasty level, for reasons already described in my latest JCCLP2 review.
28: Creative shape.
29: I've seen MUCH better blue wall mazes than this.
30: It's a good level.
31: Interesting concept, but slightly frustrating.
32: The starting slide is really nasty. The maze feels pointless.
33: Amazing concept. Much better than I expected at first.
34: I really like this level.
35: random 8 busted this. Also this is just terrible.
36: It has some interesting concepts, but it failed to make a strong impression on me.
37: Reasonable race level.
38: An unusual type of strict time level, but it works very well.
39: Another level where the player must not only dodge monsters but avoid buttons. What a pain.
40: This is the second level with this theme in this voting pack, and the other one is better. Either way, I find it ordinary.
41: Ordinary.
42: The first room is good. The rest...not so much.
43: The title has nothing to do with the level, but it is still fun.
44: I played this in JCCLP, I think, and I find it ordinary.
45: This is much easier than expected.
46: Interesting concept.
47: Annoying maze.
48: That's a really silly puzzle.
49: I found this much easier than it is probably supposed to be.
50: I think this was made for a Create Competition, and I understand why it did so poorly.
1: Most boring and inaccurate level title in a long time. However, it is a nice concept.
2: I know I've said negative things about this level in the past. In the end, it's not that bad, it's just ordinary.
3: Surprisingly fun.
4: Great nightmare level.
5: It's really not that good, I think.
6: This was in Po100T and was one of the worst levels of the set.
7: I already played this in JoshL6 and JCCLP2, and it's fun.
8: Overly long.
9: This is a good maze, but I've seen better ones, and the time limit is too strict.
10: One of the better Jeffrey levels.
11: This is an interesting concept, but putting the pink ball room so late in the level is really stupid.
12: A good dodging level that does not waste any space.
13: I think this was in NeverStopGaming. While that set's name is really nasty, this is a fun level.
14: There is no challenge in this.
15: I know this is a rush level, but the time limit is short even for a rush level.
16: The title and hint made me realize how pointless everything is. That's the best part of the level.
17: The whole blue key thing is not required, is this a bust or intentional?
18: I made this one. I'm surprised to see it made it into voting, considering how short it is, but all right...
19: This is a really weird level. Pushing blocks is not even required, except at the start!
20: This is a Rock level, I think, and I find it to be a boring puzzle.
21: Interesting concept, although it gets repetitive.
22: At least there are patterns and it's not total guesswork.
23: But THIS one is total guesswork.
24: Most accurate level title so far.
25: UNEQUAL: The blob and green key room. Either way, it's absolutely ordinary.
26: Short but fun.
27: That's a really nasty level, for reasons already described in my latest JCCLP2 review.
28: Creative shape.
29: I've seen MUCH better blue wall mazes than this.
30: It's a good level.
31: Interesting concept, but slightly frustrating.
32: The starting slide is really nasty. The maze feels pointless.
33: Amazing concept. Much better than I expected at first.
34: I really like this level.
35: random 8 busted this. Also this is just terrible.
36: It has some interesting concepts, but it failed to make a strong impression on me.
37: Reasonable race level.
38: An unusual type of strict time level, but it works very well.
39: Another level where the player must not only dodge monsters but avoid buttons. What a pain.
40: This is the second level with this theme in this voting pack, and the other one is better. Either way, I find it ordinary.
41: Ordinary.
42: The first room is good. The rest...not so much.
43: The title has nothing to do with the level, but it is still fun.
44: I played this in JCCLP, I think, and I find it ordinary.
45: This is much easier than expected.
46: Interesting concept.
47: Annoying maze.
48: That's a really silly puzzle.
49: I found this much easier than it is probably supposed to be.
50: I think this was made for a Create Competition, and I understand why it did so poorly.
CC is awesome!
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.