22-Aug-2016, 7:41 PM
1: An interesting level.
2: This is a good use of tanks, although it is slightly frustrating in Lynx.
3: I think this is better than Chocolate Covered Chocolate, or whatever that JCCLP2 level is called.
4: No, I'm not familiar with it, and I don't care. This remains a better recessed wall maze than most.
5: It's all right, but it didn't make a strong impression on me.
6: Better than the CCLP2 level it is based on. Slide delay is annoying.
7: The teeth section is fun, but the rest isn't that good.
8: Better than other teeth levels.
9: Why did you have to dump a walker near the blocks?
10: Really confusing maze.
11: It's fun.
12: This level is a big mess.
13: This level feels like the designer just randomly dumped force floors and chips in the editor, and rapidly tested it to make sure it is solvable.
14: Short but fun...somewhat.
15: This is the Po100T level that was used to discover clone desynchronization. Apart from the glitch, it's decent.
16: One of Josh' best levels.
17: Decent dodging level, although I don't really feel sleepy.
18: BUSTED: recessed wall at [18,11] not required.
19: Decent ice maze...
20: This level is a real pain.
21: The gliders feel out of place. Other than that, it's all right.
22: Just simple dodging and block pushing.
23: This would have been better without the joyride and the extreme dodging at the end.
24: A good force floor level, although the random force floors that cannot be accessed are a real pain for the eyes.
25: Better than many other key levels.
26: I don't know why Tyler put this in TCCLPRejects, because it's amazing. But if it gets in the final set, please find a better title.
27: Better than I remembered it from UC4 (?).
28: This level feels larger than it should be.
29: Great sokoban.
30: That's the third set where I find this level...all right, it's fun.
31: Seriously?
32: The best part of this level is its title.
33: What a crazy level!
34: It's a good thing it doesn't fill the map.
35: Some rooms are good, others are frustrating.
36: UNEQUAL: gliders don't burn in Lynx.
37: I think this was in JCCLP. I like it, although it is rather simple.
38: The paramecia section is really too far in the level. Other than that, it's all right.
39: The puzzles are very challenging and fun.
40: Tyler is one of the most underestimated level designers of all time.
41: Not one of Josh' best levels.
42: What kind of a level title is that? And what kind of a level is that?
43: All right. Nothing to say. Boring title, I guess...
44: My least favourite level in the pack.
45: Ben Hornlitz may have pointed out a bust, but apparently it's still busted.
46: Fun puzzle and strict time limit: it's great.
47: Best level in the pack.
48: Decent.
49: What's with DOSH? In the end, the puzzles are fun.
50: Good Jeffrey level.
2: This is a good use of tanks, although it is slightly frustrating in Lynx.
3: I think this is better than Chocolate Covered Chocolate, or whatever that JCCLP2 level is called.
4: No, I'm not familiar with it, and I don't care. This remains a better recessed wall maze than most.
5: It's all right, but it didn't make a strong impression on me.
6: Better than the CCLP2 level it is based on. Slide delay is annoying.
7: The teeth section is fun, but the rest isn't that good.
8: Better than other teeth levels.
9: Why did you have to dump a walker near the blocks?
10: Really confusing maze.
11: It's fun.
12: This level is a big mess.
13: This level feels like the designer just randomly dumped force floors and chips in the editor, and rapidly tested it to make sure it is solvable.
14: Short but fun...somewhat.
15: This is the Po100T level that was used to discover clone desynchronization. Apart from the glitch, it's decent.
16: One of Josh' best levels.
17: Decent dodging level, although I don't really feel sleepy.
18: BUSTED: recessed wall at [18,11] not required.
19: Decent ice maze...
20: This level is a real pain.
21: The gliders feel out of place. Other than that, it's all right.
22: Just simple dodging and block pushing.
23: This would have been better without the joyride and the extreme dodging at the end.
24: A good force floor level, although the random force floors that cannot be accessed are a real pain for the eyes.
25: Better than many other key levels.
26: I don't know why Tyler put this in TCCLPRejects, because it's amazing. But if it gets in the final set, please find a better title.
27: Better than I remembered it from UC4 (?).
28: This level feels larger than it should be.
29: Great sokoban.
30: That's the third set where I find this level...all right, it's fun.
31: Seriously?
32: The best part of this level is its title.
33: What a crazy level!
34: It's a good thing it doesn't fill the map.
35: Some rooms are good, others are frustrating.
36: UNEQUAL: gliders don't burn in Lynx.
37: I think this was in JCCLP. I like it, although it is rather simple.
38: The paramecia section is really too far in the level. Other than that, it's all right.
39: The puzzles are very challenging and fun.
40: Tyler is one of the most underestimated level designers of all time.
41: Not one of Josh' best levels.
42: What kind of a level title is that? And what kind of a level is that?
43: All right. Nothing to say. Boring title, I guess...
44: My least favourite level in the pack.
45: Ben Hornlitz may have pointed out a bust, but apparently it's still busted.
46: Fun puzzle and strict time limit: it's great.
47: Best level in the pack.
48: Decent.
49: What's with DOSH? In the end, the puzzles are fun.
50: Good Jeffrey level.
CC is awesome!
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.