27-Aug-2016, 5:09 PM
(This post was last modified: 27-Aug-2016, 5:09 PM by chipster1059.)
Sorry for double posting, but I finished the pack and here is my opinion on all the levels, not just the one I made.
1: Better than I expected at first.
2: This is an unusual use of blobs, although the teleport room is slightly unfair in Lynx.
3: This seems like a decent balance between too easy and too hard teeth levels.
4: Frustrating dodging level.
5: I don't think it's busted...
6: There is an extra blue key. It's an all right level.
7: This level was probably made before CC2 was released, explaining the title. It should still be renamed if it gets in the final set. I think it's better than the CC2 Flea Market.
8: What a chaotic level!
9: I know this is supposed to be a level with a strict time limit, but it seems a little too strict. Even an extra 10 seconds would be appreciated.
10: UNEQUAL: In Lynx the pink ball does not burn, causing the eternal cloning of more balls. Other than that, it's a decent (but short) level.
11: This is a really fun level. While I hope it will be in the final set, I don't think it being the first level of CCLP4 would be the best choice. I would prefer it as level 149.
12: I get the idea, but in the end this isn't much of a challenge once you figure out the trick. The lower room is especially disappointing.
13: Clever teleport puzzle.
14: Sokobans that make you reuse the blocks are rare. This one is good.
15: Glider is hardest, blue wall is safest, fireball is best overall.
16: You got yourself trapped again? At least it's not as dangerous as last time. Excuse me while I build a rope...
17: Nothing special, really.
18: This was much harder than expected.
19: This is a tedious block pushing level without extra blocks.
20: I played this in MikeL4 when it existed. It is a good level, and unlike other levels using this concept, it doesn't feel too large.
21: Great blue wall maze. Weird password.
22: I think I played this in CCLP1 voting. It's all right, but I've seen better levels.
23: Unusual itemswapper.
24: I think this was in Po100T. It feels slightly annoying.
25: So many blue wall mazes, but this one is certainly not one of the best.
26: This is one of the levels that inspired Slime Pockets, and I think this one is better than Slime Pockets.
27: I think this was in JoshL6 and/or JCCLP2. It's really fun.
28: Weird dodging level.
29: Amazing.
30: I made this one, and Madhav pointed out the bust. Apart from that, I think it's one of my best levels.
31: A very hard, but also fun, tank level.
32: I don't think this is a very fun level.
33: A blue wall maze with only fake blue walls...
34: noooooooooooo not digging nooooooooooooooo
35: Surprisingly hard.
36: A really challenging block level. I haven't solved it yet.
37: This was in JCCLP2, and it's a good level.
38: Random luck puts two JCCLP2 levels in a row, but the previous one is better.
39: Weird maze. It's so easy...
40: Best level in voting so far.
41: That's a very easy sokoban.
42: One of the most strict levels in voting so far. The solution is insanely obvious once discovered.
43: Most walker levels are painful. This one is no different.
44: Better than Deconstruction.
45: Really unusual concept.
46: Just precise timing, but not overly long. But in the end, it's so short it doesn't really feel interesting, but longer and it would have been annoying.
47: Generic level title is generic.
48: I think I played this in CCLP1 voting. In the end, I think other levels such as Have Block Will Travel are better.
49: Just chip collecting and block pushing. Nothing more.
50: So small, yet so hard.
1: Better than I expected at first.
2: This is an unusual use of blobs, although the teleport room is slightly unfair in Lynx.
3: This seems like a decent balance between too easy and too hard teeth levels.
4: Frustrating dodging level.
5: I don't think it's busted...
6: There is an extra blue key. It's an all right level.
7: This level was probably made before CC2 was released, explaining the title. It should still be renamed if it gets in the final set. I think it's better than the CC2 Flea Market.
8: What a chaotic level!
9: I know this is supposed to be a level with a strict time limit, but it seems a little too strict. Even an extra 10 seconds would be appreciated.
10: UNEQUAL: In Lynx the pink ball does not burn, causing the eternal cloning of more balls. Other than that, it's a decent (but short) level.
11: This is a really fun level. While I hope it will be in the final set, I don't think it being the first level of CCLP4 would be the best choice. I would prefer it as level 149.
12: I get the idea, but in the end this isn't much of a challenge once you figure out the trick. The lower room is especially disappointing.
13: Clever teleport puzzle.
14: Sokobans that make you reuse the blocks are rare. This one is good.
15: Glider is hardest, blue wall is safest, fireball is best overall.
16: You got yourself trapped again? At least it's not as dangerous as last time. Excuse me while I build a rope...
17: Nothing special, really.
18: This was much harder than expected.
19: This is a tedious block pushing level without extra blocks.
20: I played this in MikeL4 when it existed. It is a good level, and unlike other levels using this concept, it doesn't feel too large.
21: Great blue wall maze. Weird password.
22: I think I played this in CCLP1 voting. It's all right, but I've seen better levels.
23: Unusual itemswapper.
24: I think this was in Po100T. It feels slightly annoying.
25: So many blue wall mazes, but this one is certainly not one of the best.
26: This is one of the levels that inspired Slime Pockets, and I think this one is better than Slime Pockets.
27: I think this was in JoshL6 and/or JCCLP2. It's really fun.
28: Weird dodging level.
29: Amazing.
30: I made this one, and Madhav pointed out the bust. Apart from that, I think it's one of my best levels.
31: A very hard, but also fun, tank level.
32: I don't think this is a very fun level.
33: A blue wall maze with only fake blue walls...
34: noooooooooooo not digging nooooooooooooooo
35: Surprisingly hard.
36: A really challenging block level. I haven't solved it yet.
37: This was in JCCLP2, and it's a good level.
38: Random luck puts two JCCLP2 levels in a row, but the previous one is better.
39: Weird maze. It's so easy...
40: Best level in voting so far.
41: That's a very easy sokoban.
42: One of the most strict levels in voting so far. The solution is insanely obvious once discovered.
43: Most walker levels are painful. This one is no different.
44: Better than Deconstruction.
45: Really unusual concept.
46: Just precise timing, but not overly long. But in the end, it's so short it doesn't really feel interesting, but longer and it would have been annoying.
47: Generic level title is generic.
48: I think I played this in CCLP1 voting. In the end, I think other levels such as Have Block Will Travel are better.
49: Just chip collecting and block pushing. Nothing more.
50: So small, yet so hard.
CC is awesome!
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.