09-Sep-2016, 6:51 PM
I'm too slow...
1: The last room is EVIL.
2: I already played this in JoshL6. It's all right...
3: It's not very fun.
4: I hate digging.
5: It's a decent level, but there are extra keys.
6: The part with the balls is easy to cook. The last part is tedious.
7: The slightest mistake cooks the level. It would have been great if the player had multiple chances to get things right.
8: Nothing special.
9: I played this in Po100T and in CCLP1 voting. I think it's a good level.
10: Too many extra keys.
11: Surprisingly hard, but obvious once the solution is discovered.
12: A blue wall maze that has nothing special.
13: One of the best levels in voting so far.
14: The teeth that have to be freed with only one tile to spare are extremely annoying. What a shame...
15: I tried to like this level, but I can't.
16: One of my least favourite Jeffrey levels.
17: Is there any way to know which sokobans are solvable without looking at the editor?
18: I love eternal slides...but this one is built all wrong!
19: I assume the title is intentionally misspelled. Surprisingly hard.
20: Better than I expected.
21: Great strict level.
22: One of Jeffrey's hardest levels.
23: I like it.
24: NO! If at least they were hidden walls...
25: Ordinary.
26: Digging in chips instead of dirt, it's still digging.
27: Better than I thought it would be.
28: I don't think it's a very good level...
29: The teeth always prevents me from accessing the red key room.
30: The concept is somewhat clever.
31: Yeah really? What's the challenge?
32: Good level with bad title.
33: Fun, but nothing special.
34: The maze would have been better without the fireballs.
35: Better than I expected? I've already said this a few times...
36: The Create Competition this was made for had the lowest average entry quality since I joined CCZone.
37: It's fun...I guess...
38: In the end, it simply requires precise timing once.
39: I made this one. Can anyone guess what the title is supposed to mean?
40: It's just too hard. CCLP4 should not be painful like CCLP3.
41: The first part feels like a poor man's version of Steam Cleaner Simulator. The second part is not a challenge.
42: Unusual, but decent.
43: Interesting concept.
44: This happened:
45: This is already in JoshL6 and JCCLP2, and Josh is great.
46: While Josh is a great level designer, his brother is not very talented.
47: This would have been better smaller, but it's still all right.
48: This fails as both a blob level, and a strict level.
49: A level with colour schemes that actually work! It's also fun.
50: I played this somewhere but I don't remember where. Great concept.
1: The last room is EVIL.
2: I already played this in JoshL6. It's all right...
3: It's not very fun.
4: I hate digging.
5: It's a decent level, but there are extra keys.
6: The part with the balls is easy to cook. The last part is tedious.
7: The slightest mistake cooks the level. It would have been great if the player had multiple chances to get things right.
8: Nothing special.
9: I played this in Po100T and in CCLP1 voting. I think it's a good level.
10: Too many extra keys.
11: Surprisingly hard, but obvious once the solution is discovered.
12: A blue wall maze that has nothing special.
13: One of the best levels in voting so far.
14: The teeth that have to be freed with only one tile to spare are extremely annoying. What a shame...
15: I tried to like this level, but I can't.
16: One of my least favourite Jeffrey levels.
17: Is there any way to know which sokobans are solvable without looking at the editor?
18: I love eternal slides...but this one is built all wrong!
19: I assume the title is intentionally misspelled. Surprisingly hard.
20: Better than I expected.
21: Great strict level.
22: One of Jeffrey's hardest levels.
23: I like it.
24: NO! If at least they were hidden walls...
25: Ordinary.
26: Digging in chips instead of dirt, it's still digging.
27: Better than I thought it would be.
28: I don't think it's a very good level...
29: The teeth always prevents me from accessing the red key room.
30: The concept is somewhat clever.
31: Yeah really? What's the challenge?
32: Good level with bad title.
33: Fun, but nothing special.
34: The maze would have been better without the fireballs.
35: Better than I expected? I've already said this a few times...
36: The Create Competition this was made for had the lowest average entry quality since I joined CCZone.
37: It's fun...I guess...
38: In the end, it simply requires precise timing once.
39: I made this one. Can anyone guess what the title is supposed to mean?
40: It's just too hard. CCLP4 should not be painful like CCLP3.
41: The first part feels like a poor man's version of Steam Cleaner Simulator. The second part is not a challenge.
42: Unusual, but decent.
43: Interesting concept.
44: This happened:
45: This is already in JoshL6 and JCCLP2, and Josh is great.
46: While Josh is a great level designer, his brother is not very talented.
47: This would have been better smaller, but it's still all right.
48: This fails as both a blob level, and a strict level.
49: A level with colour schemes that actually work! It's also fun.
50: I played this somewhere but I don't remember where. Great concept.
CC is awesome!
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.