I'll give this feedback thing a go. I'm currently playing the Obstacle pack, but this is the last pack I finished, so I'm revisiting these a few weeks or so after I've played them. My thoughts may not be as articulate as I like because I forgot a lot of details about these levels.
2: Takedown
Fun to figure out, but I found the block section at the end a little confusing because you could access it at the beginning and it's not clear what you're supposed to do. The paramecium section also confused me but it was really clever.
6: Oracle 2020
I enjoyed this one. Very tricky block pushing puzzle.
8: Thirsty Paramecia
Very unique puzzle and not too hard.
9: Idle Contrast
This one really stood out to me. I know not everyone will agree with me, but I prefer this to Suspended Animation. Really well done, even if it was done before.
13: Branching Out
Essentially an item-swapper, but a fun one.
14: Garbage Chute
Really fun level. With more observant play, I could've avoided a lot of back and forth. The existence of a "secret way to exit" keeps it intriguing. I couldn't find it, but I'm sure optimizers would have a blast with this one.
15: Monster House II
One of my own levels, and it's always been sort of a favorite. I don't know if I really played this version of the level before, as I tweaked it some for the voting packs, and then a bust was found which I incorporated into the solution. Couldn't think of a different name, though. I really like this version a lot better than the original. I hope people have fun with this one.
17: Linear Equation
I really liked the "Avalanche for Dummies" section. Another fun level.
25: World of a Thousand Flames
I had a world of trouble trying to solve this. But when I finally solved it, it was very satisfying. I'd have to say it's one of the funnest, hardest levels.
28: Switzerland
Classic Tyler level. That sokoban in the middle, man. That may be a bit much for some. But I fumbled around with it for a long time and somehow never cooked it, so it's good to know that it's hard to cook if you're careful.
43: Life Is Not a Puzzle
One of Josh's best levels. Will probably make it in.
44: Step Aside
I would've loved this level if only it did more. The concept was cool, and it was fun to explore, but I was disappointed when it was over. It's been brought out that this is busted, but I didn't get that impression when I first played it; I thought the extra room and items were to make it seem more complicated than it actually was. But knowing that it is busted, I would like to see the "fixed" version.
47: Visions in Blue
Holy Crap. This is a level. Devious, extremely tough, but each discovery unravels more and more of this layered puzzle. One of my favorite levels in voting so far.
50: Chip, the Great Adventurer
A very clever puzzle in the guise of a regular item collection level. It took a long time and many tries to figure out what needed to be done in each section, but it was really fun. I was stumped at the ending at first, but the solution is right in front of the player's eyes so I can't really complain.
Favorite: Visions in Blue
Least favorite: Raining Keys and Boots
2: Takedown
Fun to figure out, but I found the block section at the end a little confusing because you could access it at the beginning and it's not clear what you're supposed to do. The paramecium section also confused me but it was really clever.
6: Oracle 2020
I enjoyed this one. Very tricky block pushing puzzle.
8: Thirsty Paramecia
Very unique puzzle and not too hard.
9: Idle Contrast
This one really stood out to me. I know not everyone will agree with me, but I prefer this to Suspended Animation. Really well done, even if it was done before.
13: Branching Out
Essentially an item-swapper, but a fun one.
14: Garbage Chute
Really fun level. With more observant play, I could've avoided a lot of back and forth. The existence of a "secret way to exit" keeps it intriguing. I couldn't find it, but I'm sure optimizers would have a blast with this one.
15: Monster House II
One of my own levels, and it's always been sort of a favorite. I don't know if I really played this version of the level before, as I tweaked it some for the voting packs, and then a bust was found which I incorporated into the solution. Couldn't think of a different name, though. I really like this version a lot better than the original. I hope people have fun with this one.
17: Linear Equation
I really liked the "Avalanche for Dummies" section. Another fun level.
25: World of a Thousand Flames
I had a world of trouble trying to solve this. But when I finally solved it, it was very satisfying. I'd have to say it's one of the funnest, hardest levels.
28: Switzerland
Classic Tyler level. That sokoban in the middle, man. That may be a bit much for some. But I fumbled around with it for a long time and somehow never cooked it, so it's good to know that it's hard to cook if you're careful.
43: Life Is Not a Puzzle
One of Josh's best levels. Will probably make it in.
44: Step Aside
I would've loved this level if only it did more. The concept was cool, and it was fun to explore, but I was disappointed when it was over. It's been brought out that this is busted, but I didn't get that impression when I first played it; I thought the extra room and items were to make it seem more complicated than it actually was. But knowing that it is busted, I would like to see the "fixed" version.
47: Visions in Blue
Holy Crap. This is a level. Devious, extremely tough, but each discovery unravels more and more of this layered puzzle. One of my favorite levels in voting so far.
50: Chip, the Great Adventurer
A very clever puzzle in the guise of a regular item collection level. It took a long time and many tries to figure out what needed to be done in each section, but it was really fun. I was stumped at the ending at first, but the solution is right in front of the player's eyes so I can't really complain.
Favorite: Visions in Blue
Least favorite: Raining Keys and Boots
~Bowman