10-Oct-2016, 5:58 PM
1: I made this one. It's fun, but I think I made the time limit too short. Sorry.
2: Small levels can be fun.
3: Amazing title. In the end, this level is a good experiment in trust. Just who do you trust, and how much do you trust them? Does the fact that you know this person on the Internet or in real life, have any importance? That's a subject that isn't mentioned enough.
4: Surprisingly fun.
5: Really unusual concept. But it works.
6: The level is easier in Lynx thanks to the safe hint (please don't remove it). Too much walker dodging.
7: I played this in JCCLP. It is really harder than it seems at first.
8: It's a good level that doesn't really fit in any traditional design categories.
9: Surprisingly easy.
10: A pentagram is a fascinating geometric shape. But a pentazium is...absolutely nothing.
11: I solved it on the first try. Repeatedly pausing makes it a lot easier.
12: The only real challenge is the time limit.
13: This one has no challenge at all, except finding the hint.
14: So many levels reference CC1...but this one actually skips some levels, and that makes it stronger.
15: This level is so hard, but that's great. It took me forever to find the solution, and when I did I felt very satisfied.
16: I said way too much about this level and complexities already. So let's just say I want it in the final set.
17: This concept should be done more often.
18: At first I expected this level to be very hard, but it's actually very easy.
19: I think this is in NeverStopGaming. This is one of the hardest levels in voting so far.
20: This level is so small yet so hard, and not just because of the time limit.
21: A good level. It's a good thing the nasty bug from the original version has been removed.
22: Overall, a good ice maze.
23: Really easy. REALLY easy.
24: Really great way to make a maze. Too many thin walls, though...
25: So many easy levels in a row.
26: A very creative concept.
27: This level is all right, but nothing special.
28: My main complaint is that it's impossible to see the fireball section before entering it. I solved it through trial and error.
29: The level is already hard enough without a strict time limit.
30: I've seen plenty of easy levels so far in this pack but this is ridiculous. Also the hint can be used as a safe spot in Lynx.
31: This one has an interesting concept.
32: I played this in Po100T; I'm a bit surprised it didn't appear in CCLP1.
33: This was in UC3 or UC4. It was a lot easier than I remembered it, but still fun.
34: It's quite a challenge. But the tricks are rather clever.
35: Decent maze, but not one of the strongest ones.
36: I played this somewhere but I don't remember where. The dodging is not overly hard.
37: Would have been great if there had been no extra chips. Currently, it's too easy.
38: Repetitive and annoying.
39: The glider room is very hard very late. Other than that, it's a good level.
40: The puzzles are good, but the walker machine is painful when playing without sound effects.
41: The only good thing about this level is that it's shaped like a glider.
42: One of the hardest puzzle levels in voting so far. But maybe a bit too hard for CCLP4...
43: A good precise timing level.
44: One of Jeffrey's best levels.
45: The level is very easy. But why do those corridors have to be so long?
46: And another very easy key collecting level...
47: Very simple maze...
48: This is in TS0. Tyler makes great levels.
49: A good blue wall maze, but as I already pointed out the title can be problematic.
50: Overall, it's a decent dodging level, but easy most of the time.
2: Small levels can be fun.
3: Amazing title. In the end, this level is a good experiment in trust. Just who do you trust, and how much do you trust them? Does the fact that you know this person on the Internet or in real life, have any importance? That's a subject that isn't mentioned enough.
4: Surprisingly fun.
5: Really unusual concept. But it works.
6: The level is easier in Lynx thanks to the safe hint (please don't remove it). Too much walker dodging.
7: I played this in JCCLP. It is really harder than it seems at first.
8: It's a good level that doesn't really fit in any traditional design categories.
9: Surprisingly easy.
10: A pentagram is a fascinating geometric shape. But a pentazium is...absolutely nothing.
11: I solved it on the first try. Repeatedly pausing makes it a lot easier.
12: The only real challenge is the time limit.
13: This one has no challenge at all, except finding the hint.
14: So many levels reference CC1...but this one actually skips some levels, and that makes it stronger.
15: This level is so hard, but that's great. It took me forever to find the solution, and when I did I felt very satisfied.
16: I said way too much about this level and complexities already. So let's just say I want it in the final set.
17: This concept should be done more often.
18: At first I expected this level to be very hard, but it's actually very easy.
19: I think this is in NeverStopGaming. This is one of the hardest levels in voting so far.
20: This level is so small yet so hard, and not just because of the time limit.
21: A good level. It's a good thing the nasty bug from the original version has been removed.
22: Overall, a good ice maze.
23: Really easy. REALLY easy.
24: Really great way to make a maze. Too many thin walls, though...
25: So many easy levels in a row.
26: A very creative concept.
27: This level is all right, but nothing special.
28: My main complaint is that it's impossible to see the fireball section before entering it. I solved it through trial and error.
29: The level is already hard enough without a strict time limit.
30: I've seen plenty of easy levels so far in this pack but this is ridiculous. Also the hint can be used as a safe spot in Lynx.
31: This one has an interesting concept.
32: I played this in Po100T; I'm a bit surprised it didn't appear in CCLP1.
33: This was in UC3 or UC4. It was a lot easier than I remembered it, but still fun.
34: It's quite a challenge. But the tricks are rather clever.
35: Decent maze, but not one of the strongest ones.
36: I played this somewhere but I don't remember where. The dodging is not overly hard.
37: Would have been great if there had been no extra chips. Currently, it's too easy.
38: Repetitive and annoying.
39: The glider room is very hard very late. Other than that, it's a good level.
40: The puzzles are good, but the walker machine is painful when playing without sound effects.
41: The only good thing about this level is that it's shaped like a glider.
42: One of the hardest puzzle levels in voting so far. But maybe a bit too hard for CCLP4...
43: A good precise timing level.
44: One of Jeffrey's best levels.
45: The level is very easy. But why do those corridors have to be so long?
46: And another very easy key collecting level...
47: Very simple maze...
48: This is in TS0. Tyler makes great levels.
49: A good blue wall maze, but as I already pointed out the title can be problematic.
50: Overall, it's a decent dodging level, but easy most of the time.
CC is awesome!
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2
CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4
My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net
Good posts don't cost too much, yet many go unwritten.