21-Oct-2017, 12:55 PM
Quote:19 hours ago, Ihavenoname248 said:
Yes, for the 579 I only flicked off of the bottom thin walls.
Using the socket path and all keys, I just played out an unoptimized 427. I did run into an issue after getting the green key of how to get back to the NW room, but again resolved that with a flick (onto the water at 2, 8). With how few options there are at any given point, I'm pretty sure this is the intended solution unless there's something subtle I overlooked: but with the NW room, you either need to save the flippers (impossible given thieves) or flick.
And you're correct that certain cyclic indicators can work for each of the ice slides where a monster can appear from offscreen, with no luck at all- but developing that cue can require subjecting yourself to lucky timing, most notably at the beginning with the fireballs. Further- a few of the cycles do change slightly over time due to slide delay, albeit only in small ways that fix themselves.
I found the timing in that section to be incredibly obvious though, and figured it out on the first try.
Anyways, please take a look at the fixed version of the levelset I just put up, particularly Enduring.