thanks very much for the feedback!!!
level 6: I plan to alter this level quite a bit. Version 1 isn't what originally intended but I couldn't work it out at the time.
level 11: I personally find it a bit tedious actually. I'd like to make it smaller or less tedious somehow but not sure how without altering the original layout greatly. I like how it requires you to manage how/where you put the blocks so I may not change it.
15: that is not a bust: It's supposed to be pretty open-ended. I really couldn't think of much for this one so I decided to make it a simple melee dodging level. I'm not sure the cloner is really necessary actually as you can solve it pretty quickly before many walkers clone.
18: based on your comments maybe I'll make this one harder.
19: I'll make the walker room smaller.
20: I struggled to come up with something good for this level. I might change it slightly or make something new altogether.
21: I'm aware all keys aren't necessary. I got frustrated coming up with a good key puzzle.
23: That mimic/tank device I first saw in a Joshua Bone's level.
Gah! Dumb bust. I'll fix that. I also don't really like how you can easily die doing that incorrectly (the non-bust way) so I might change that as well.
I currently have a couple of new levels almost done and as stated I may fix some existing ones in the next update.
level 6: I plan to alter this level quite a bit. Version 1 isn't what originally intended but I couldn't work it out at the time.
level 11: I personally find it a bit tedious actually. I'd like to make it smaller or less tedious somehow but not sure how without altering the original layout greatly. I like how it requires you to manage how/where you put the blocks so I may not change it.
15: that is not a bust: It's supposed to be pretty open-ended. I really couldn't think of much for this one so I decided to make it a simple melee dodging level. I'm not sure the cloner is really necessary actually as you can solve it pretty quickly before many walkers clone.
18: based on your comments maybe I'll make this one harder.
19: I'll make the walker room smaller.
20: I struggled to come up with something good for this level. I might change it slightly or make something new altogether.
21: I'm aware all keys aren't necessary. I got frustrated coming up with a good key puzzle.
23: That mimic/tank device I first saw in a Joshua Bone's level.
Gah! Dumb bust. I'll fix that. I also don't really like how you can easily die doing that incorrectly (the non-bust way) so I might change that as well.
I currently have a couple of new levels almost done and as stated I may fix some existing ones in the next update.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski